Learn the game

Help & getting started

Search the in-game help library — commands, races, skills, and mechanics.

ascendego ascendantego ascendultraego ascendantultraego

Usagefocus 'ascendant ego'
Ascendant Ultra Ego is a higher mastery of the Ultra Ego form that inverts its strengths and weaknesses. It represents complete mastery over destruction energy, focusing offensive power at peak health rather than when injured. When activated while in Ultra Ego form, your attacks will deal maximum damage at full health, becoming weaker as your powerlevel decreases. At 100% PL you gain 50% damage REDUCTION, but this protection degrades catastrophically as you take damage - dropping to 150% INCREASED damage taken at 10% PL. Maintaining the ascendant form requires additional God Ki to sustain. Ultra Ego and Ascendant will revert if God Ki is insufficient. Ascendant carries the Advanced Technique charge exactly as regular Ultra Ego does, and reverting Ascendant back to Ultra Ego does not drop it. See help ultraego.
Damage will be highest at 100% PL, gradually decreasing as powerlevel drops. The bonus at 100% PL matches the maximum potential of regular Ultra Ego. NOTE: Roughly 500% Damage Bonus at 100% PL Damage Reduction/Penalty Scaling: - At 100% PL: 50% damage reduction (0.5x multiplier) - At 50% PL: Normal damage (1.0x multiplier) - At 10% PL: 150% damage taken (1.5x multiplier) This creates a "maintain perfection or suffer" mechanic. Carried over from UE still active STR+ - ( Current Tier * 25 ) Temper Trait: * 3 / Otherwise * 2 * (Skill Percent/100) Damroll - (Current Damroll / 10) God Trait: * 3 / Otherwise * 2 * (Skill Percent/100) - Grants +10% quick recovery chance to all skills - God Ki cost is doubled (+100 per affect tick) - Perfect for offensive burst strategies at full health - Requires first activating Ultra Ego form - God Trait increases damage buff by 0.5 - Temper Trait increases damage buff by 0.5 - UREVERT will drop Ascendant Ego back to Regular UE - Ascendant Ego does not persist through REMORTs - Speak with minister after beating Zeno to unlock Advanced Technique: shared with regular Ultra Ego, full details in help ultraego. In short, completing a combo arms a charge worth 20% extra PHY/KI skill damage and a flat 10% chance to block or deflect skills and autohits, and a combo spends it for 20% armor penetration and re-arms it. Because Ascendant is strongest at full health, the charge is worth most early in a fight, when your damage multiplier has not yet decayed.
See also

ultraego

Usagefocus 'Ultra Ego' | urevert
Ultra Ego is advanced form utilized by the Gods of destruction, By letting their emotions drive their actions in battle the form allows them to substantially increase their power. This ability takes a remarkable amount of skill and God Ki to maintain. When activated as the users powerlevel decreases, the damage of all attacks will substantially improve. The skill level will determine when the extra damage is applied to all attacks. When this form is activated god ki will drain regularly, the form will be lost if god ki is not sufficient to maintain. Completing a combo while in Ultra Ego sharpens your pride into an Advanced Technique, a charge you carry into your next combo. See the notes below.
Damage will continue to increase for all attacks as damage is received. In addition, when active all damage taken will be reduced when below MAX PL. Reduction caps at 50% at 10% of Max PL. NOTE: Roughly 700% Damage Bonus at 1% PL STR+ - ( Current Tier * 25 ) Temper Trait: * 3 / Otherwise * 2 * (Skill Percent/100) Damroll - (Current Damroll / 10) God Trait: * 3 / Otherwise * 2 * (Skill Percent/100) - God Ki increases 250 per remort level - Form can be learned from Beerus upon beating UE Exarion. - God Trait increases damage buff by 0.5 - Temper Trait increases damage buff by 0.5 - You can revert using "UREVERT" - Damage bonus/reductions apply to PCs and NPCs Advanced Technique: a charge earned by completing any combo while in Ultra Ego or Ascendant Ultra Ego. - While held, your PHY and KI skills deal 20% more damage. - While held, you gain a flat 10% chance to block or deflect PHY and KI skills and autohits. This works even with no block or deflect skill trained, and successes earned by the charge do not train those skills. It does nothing against combos or techniques, which the block and deflect systems do not cover at all. - The next combo you complete spends the charge for 20% armor penetration, then immediately re-arms it. Keep the chain going and the charge stays up. - Lost on a combo break, after 6 rounds with no combo completed, when you leave Ultra Ego, and when the fight ends. - Reverting Ascendant back to regular Ultra Ego keeps it. - Does not work while dazed or in stasis, the same as every other defense. - While the charge is held the prompt shows [AT: n], counting the rounds left, if you have the combo prompt display turned on.