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enraged

Usageenrage
Some Majins and Bioandroids while in form are capable of becoming "Enraged". While in this heightened state their combat effectiveness increase drastically.
- Activation Biomass Cost: 500 - ( REMORT_LVL * 5 ) - Biomass Burn: 500 - ( REMORT_LVL * 5 ) + ( MAX MANA * 0.1 ) - Stat Boosts: + HITROLL * 0.25 + DAMROLL * 0.25 + STR( TIER * 100 ) + SPD( TIER * 100 ) - Combat Boost: 1% Damage boost per 1% Biomass(Max damage at 100% BM) - All hits while enraged are either CRIT/RAGE - While Enraged CAN NOT natural regen Biomass - Must be in a form to enrage. - When Biomass gets too low, you lose enraged. - Biomass burn decreases with remort level. - Form can be learned from Whis upon beating UI Temporalis. - Form can be learned from Beerus upon beating UE Exarion. NOTE: Majin enrage works in a similar manner as Biodroids but by utilizing KI. For more detailed Majin enrage perks, see Help forms_majin
See also
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rage

Every race accumulates rage when they are attacked. As rage builds passive bonuses to attack and defense are acquired. Every attack has a chance to be a "RAGE" hit, rage hits can deal substantially more damage depending on your current rage levels. Some races require rage in order to achieve their first transformation, or to enter special states of rage like desperation. - Rage can be added to prompt with PROMPT command - After 3 misses/hakai/tremor/dodge skill fails, rage increases - Massive RAGE increase if a group member dies.
Rage Tiers: Tier 0: 0 - 25 | No Bonus Rage Hit Chance: Skills - 5% | Autos - 2.5% Tier 1: 26 - 50 | Atk/Def + 5% Rage Hit Chance: Skills - 10% | Autos - 5% Tier 2: 51 - 75 | Atk/Def + 10% Rage Hit Chance: Skills - 15% | Autos - 7.5% Tier 3: 76 - 99 | Atk/Def + 15% Rage Hit Chance: Skills - 25% | Autos - 12.5% Tier 4: 99+ | Atk/Def + 20% Rage Hit Chance: Skills - 50% | Autos - 25% Rage Hit Damage: RageMod: Normal - 175 Pacifist. - 250 Temperamental - 100 multiplier = 1.1 + ( CURRENT_RAGE / rage_mod ) Rage Cost per Rage Hit: COST = 5 + (CURRENT_RAGE * 0.1) Temperamental: cost /= 2 | Pacifist: cost *= 2
See also

ragesaucer

Usagerage
Rage Saucer is a powerful physical attack where the user utilizes their ability to phase in and out and perform multiple strikes on the opponent.
COST: 8 Fatigue Damage: 50% PHY_DAM * ( U.B.S / 100) / 4 ) Cooldown: 2 Round -Can deal up to 4 attacks -Can inflict bleed
See also

shiningrageassault shiningrage

Usageshining
A powerful physical move where the user charges their fists. With energy before unleashing a devastating series of blows on the victim.
COST: 8 Fatigue Damage: 45% PHY_DAM * ( U.B.S / 100) / 4 ) Cooldown: 2 Round -Can deal up to 4 attacks -Can inflict shock -Bypasses armor by 20%/25%/30% (normal/boosted/supreme) -Can be learned from using Super GodFist only if Super GodFist and Rage Saucer are mastered. -Only Saiyans can learn
See also