enraged
Usageenrage
Some Majins and Bioandroids while in form are capable of
becoming "Enraged". While in this heightened state their
combat effectiveness increase drastically.
- Activation Biomass Cost: 500 - ( REMORT_LVL * 5 )
- Biomass Burn: 500 - ( REMORT_LVL * 5 )
+ ( MAX MANA * 0.1 )
- Stat Boosts: + HITROLL * 0.25
+ DAMROLL * 0.25
+ STR( TIER * 100 )
+ SPD( TIER * 100 )
- Combat Boost: 1% Damage boost per 1% Biomass(Max damage at 100% BM)
- All hits while enraged are either CRIT/RAGE
- While Enraged CAN NOT natural regen Biomass
- Must be in a form to enrage.
- When Biomass gets too low, you lose enraged.
- Biomass burn decreases with remort level.
- Form can be learned from Whis upon beating UI Temporalis.
- Form can be learned from Beerus upon beating UE Exarion.
NOTE:
Majin enrage works in a similar manner as Biodroids but by
utilizing KI.
For more detailed Majin enrage perks, see Help forms_majin
See alsoNo related help files
rage
Every race accumulates rage when they are attacked. As
rage builds passive bonuses to attack and defense are
acquired.
Every attack has a chance to be a "RAGE" hit, rage hits
can deal substantially more damage depending on your
current rage levels.
Some races require rage in order to achieve their first
transformation, or to enter special states of rage like
desperation.
- Rage can be added to prompt with PROMPT command
- After 3 misses/hakai/tremor/dodge skill fails, rage increases
- Massive RAGE increase if a group member dies.
Rage Tiers:
Tier 0: 0 - 25 | No Bonus
Rage Hit Chance: Skills - 5% | Autos - 2.5%
Tier 1: 26 - 50 | Atk/Def + 5%
Rage Hit Chance: Skills - 10% | Autos - 5%
Tier 2: 51 - 75 | Atk/Def + 10%
Rage Hit Chance: Skills - 15% | Autos - 7.5%
Tier 3: 76 - 99 | Atk/Def + 15%
Rage Hit Chance: Skills - 25% | Autos - 12.5%
Tier 4: 99+ | Atk/Def + 20%
Rage Hit Chance: Skills - 50% | Autos - 25%
Rage Hit Damage:
RageMod:
Normal - 175
Pacifist. - 250
Temperamental - 100
multiplier = 1.1 + ( CURRENT_RAGE / rage_mod )
Rage Cost per Rage Hit:
COST = 5 + (CURRENT_RAGE * 0.1)
Temperamental: cost /= 2 | Pacifist: cost *= 2
ragesaucer
Usagerage
Rage Saucer is a powerful physical attack where the user
utilizes their ability to phase in and out and perform
multiple strikes on the opponent.
COST: 8 Fatigue
Damage: 50% PHY_DAM
* ( U.B.S / 100) / 4 )
Cooldown: 2 Round
-Can deal up to 4 attacks
-Can inflict bleed
shiningrageassault shiningrage
Usageshining
A powerful physical move where the user charges their
fists. With energy before unleashing a devastating series
of blows on the victim.
COST: 8 Fatigue
Damage: 45% PHY_DAM
* ( U.B.S / 100) / 4 )
Cooldown: 2 Round
-Can deal up to 4 attacks
-Can inflict shock
-Bypasses armor by 20%/25%/30% (normal/boosted/supreme)
-Can be learned from using Super GodFist only if
Super GodFist and Rage Saucer are mastered.
-Only Saiyans can learn