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forms_majin

Usagetransform fat / evil / ultimate / kid / revert
Majins forms range from Pure Tank to Pure DPS, and each form has different perks that further enhance their versatility. You can see the required Absorbed PL for each form using the Transform command. Every form starts at 0 mastery and can be increased to 100. In order to use the next transformation you must have 50 mastery in the previous form. Mastery also affects the potency and odds of various majin forms from being activated. Each mastery point also requires more Absorbed PL than the last, shown in the Next Mastery column of the Transform menu. If you have not absorbed enough, the mastery gain is skipped. Gravity you can endure (up to +200% at 16,000) and the Hyperbolic Time Chamber (+100%) add together, speeding every gain up to 4x, still checking absorbed PL for each point. When you transform, there is a 20 second cooldown before you are able to transform again, so a swap in combat is a committed choice rather than a free trick every round. ENRAGE: Enrage is a toggle that requires being in a form. It costs KI to activate and burns KI every 30 seconds, and you cannot naturally regen KI while enraged. When your KI runs out the rage fades. - Every hit while enraged is a CRIT or a RAGE hit. - Damage scales with HIGH KI, up to 10x at 100 percent KI. Kid form scales higher, up to 12x. - Above 50 percent KI you also gain a scaling damage reduction, except in Kid form. - Enrage improves the damage of every form and the defense of Fat, Evil and Ultimate. With Enrage mastered, Future Zeno can teach Rampage, its heightened form. See Help rampage. See Help enraged for the KI costs and stat bonuses. Details: Fat Form Abilities: - Physical and ki attacks you receive can heal a portion of your KI, based on the damage taken. The odds scale with mastery, from 1 percent up to 34 percent, and the heal is capped at 20 percent of your max KI. - Damage Received reduction of 25 to 35 percent - Damage Given penalty of 35 to 45 percent - Mastery improves both by up to 10 percent - Enrage improves both by a further 10 percent - Damage boost up to 10x, scaled to having HIGH KI. - Scaling damage reduction while enraged while Ki is above 50 percent. Max KI increases reduction by 25 percent. - Improve mastery by healing 10% BasePL in combat by eating candy Evil Form Abilities: - All skills have quick recovery LESSER chance based on mastery, up to 20 percent at max mastery. - Attack skill fatigue/ki cost is cut by 25 percent at 25 mastery, 50 percent at 50, and 75 percent at 100. - All successful Combos deal vastly improved damage, up to 2.5x at max mastery. - All status effects, including DoTs, knockdown and stun, have a higher chance to proc, up to 25 percent at max mastery. - Chance to parry/counter AUTOHITS, up to 26 percent at max mastery. - Damage Received reduction of 5 to 15 percent - Damage Given penalty of 15 to 25 percent - Mastery improves both by up to 10 percent - Enrage improves both by a further 10 percent - Damage boost up to 10x, scaled to having HIGH KI. - Scaling damage reduction while enraged while Ki is above 50 percent. Max KI increases reduction by 12.5 percent. - Improve mastery by performing successful combos. Ultimate Form Abilities: - All skills have quick recovery HIGH chance based on mastery, up to 30 percent at max mastery. - Flourish/Second Wind chances scaled to mastery. Max equivalent to Energetic/Flourish Traits. - Chance to deflect/counter KI/PHY skills, even if not tanking. Scales from 3 percent up to 16 percent with mastery. - Damage Given bonus of 25 to 50 percent - Damage Received penalty of 5 to 15 percent - Mastery improves both by up to 10 percent - Enrage adds a further 25 percent damage and reduces the damage taken penalty by 10 percent. - Damage boost up to 10x, scaled to having HIGH KI. - Scaling damage reduction while enraged while Ki is above 50 percent. Max KI increases reduction by 12.5 percent. - Improve mastery by deflecting an attack aimed at you. Deflecting for a group member does not grant mastery. Kid Form Abilities: - Massive bonus to penetration on all attacks, up to 25 percent, or 30 percent at max mastery. - Massive bonus to rage generation, up to 2x at max mastery. - Damage Given bonus of 80 to 100 percent - Damage Received penalty of 25 to 40 percent - Mastery improves both by up to 10 percent - Enrage adds a further 20 percent damage and reduces the damage taken penalty by 10 percent. - Damage boost up to 12x, scaled to having HIGH KI. - No damage reduction bonus for HIGH Ki. - Improve mastery by using harness surge NOTE: - Most form abilities scale to mastery level. - Most form abilities have additional boost at MAX mastery. - Enrage further boosts most form abilities in some way. - See Help fission for the Majin rage ability, which reads the mastery of all four forms at once.