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fission

Usageharness fission
Fission is the Majin rage ability. The Majin tears their body apart and reknits it into the chaotic Kid form, carrying a grafted memory of every form they have ever mastered. When the rage ends, the body flows back into the form it came from. While Fission runs you ARE the Kid form, with its full native damage, penetration and fragility, and your body is locked, you cannot change forms or revert until it ends. Requirement: Majin only, must be transformed, and you must already qualify for the Kid form (50 Ultimate mastery and Kid's Absorbed PL requirement) Activation: harness fission Rage cost: 75 at low average mastery, down to 40 at full Duration: 10 rounds at low average mastery, up to 25 at full Cooldown: 3 minutes, shortened when the rage ends early Downside: your form is locked for the whole duration
The grafted aspects (each scales with THAT form's mastery): - Fat: grafted damage reduction, 12% to 25%. - Evil: grafted combo damage, x1.30 to x1.60, stacking with Kid's own damage. - Ultimate: grafted quick recovery, 12% to 25%. - Kid: grafted damage multiplier, x1.10 to x1.30, on top of the form's native damage. Fat, Evil and Ultimate scale across 50 to 100 mastery, since each had to reach 50 before Kid ever unlocked. Their low number is what you have the moment Fission unlocks, and everything above it is earned. Only the Kid band starts at 0 mastery. Kid pays twice. You are IN the form, so its native damage and penetration are the payoff at full strength, and Kid mastery sharpens a grafted multiplier on top of that. Duration and rage cost scale with the AVERAGE of all four form masteries, so every mastery point you have ever earned keeps mattering. Fission stacks with enrage, and pressing it while enraged even sharpens the enrage rate for the duration, since enrage keys off the Kid form.