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diceroll

Usagediceroll
Diceroll is a simple command that allows you to roll three 6 sided dice. The results of which are displayed to both you and the room. Details: The main purpose of this command is to help determine who in groups gets the loot.
See also
No related help files

forms_icer

Usagetransform golden / black / revert / train
Icers utilize a unique metamorphosis system based on form mastery rather than traditional transformations. All Icers begin in their True Form at 1% mastery and progress through dedicated training and boss kills. TRUE FORM (Base - Born With This) Passive Abilities: - Precision Strikes: +0.25% crit chance per mastery (max +25%) - Cold Calculation: +0.35% counter chance per mastery (max +35%) - Cold Efficiency: -0.2% ki cost per mastery (max -20%) - No fatigue drain GOLDEN FORM Unlock Requirements: - True Form mastery: 100% - Base Power Level: 100,000,000 - Complete Whis or Beerus Trial (defeat Exarion or Temporalis) Passive Abilities: - Inherits all True Form abilities - Golden Aura: +3.75% damage per mastery (max +375%) - Intimidating Presence: -0.25% enemy damage per mastery (max -25%) - Golden Barrier: Blocks attacks during Absolute Zero (see 'help absolutezero') - Fatigue Drain: 10 at 1% mastery - 1 at 100% mastery (every 15 seconds) BLACK FORM Unlock Requirements: - Gold Form mastery: 100% - Base Power Level: 500,000,000 Passive Abilities: - Inherits all True Form abilities - Perfect Physique: +7.5% damage per mastery (max +750%) - Flawless Technique: 1-50% chance to bypass defenses (scales with mastery) - Annihilating Edge: up to 20% armor penetration (scales with mastery), see 'help pedge' - Composed: Immune to daze during Absolute Zero (see 'help absolutezero') - Fatigue Drain: 20 at 1% mastery - 2 at 100% mastery (every 15 seconds) LEGACY: mastering a form unlocks a perk paid on every racial combo, and it works in any form. See 'help icerlegacy'. Details: MASTERY GAIN: Boss Kills (must be in form when you land killing blow): - True Form: 40% chance for +1% mastery - Golden Form: 20% chance for +1% mastery - Black Form: 10% chance for +1% mastery - Bosses stronger than you give better odds, weaker ones worse - Gravity and the Time Chamber add together, then Accelerated Mastery multiplies that, up to a 90% chance Form Training ('transform train'): - Fixed 10-minute training sessions - Chance for +1% mastery every 5 seconds - True Form: 16% chance per tick (expect ~1.9% per minute) - Golden Form: 8% chance per tick (expect ~1.0% per minute) - Black Form: 4% chance per tick (expect ~0.5% per minute) - Location bonuses and Accelerated Mastery multiply it, up to a 75% chance per tick - 15-minute cooldown after completion - Interrupted sessions have scaled cooldowns - Each session opens with your bonuses and your chance per tick Ki Costs (per 5-second tick): - True Form: 50 ki (6,000 ki for full session) - Golden Form: 100 ki (12,000 ki for full session) - Black Form: 200 ki (24,000 ki for full session) Location Bonuses (these add together): - Iceria (homeworld): +25%, training only - Gravity you can endure: up to +200% at 16,000 gravity - Hyperbolic Time Chamber: +100% - The total multiplies with Accelerated Mastery, see 'help pmastery' COLD CALCULATION (Counter System) After taking damage, chance to counter-attack: - Counter chance: 0.35% per True Form mastery (max 35%) - Absolute Zero doubles counter rate - 10-20% of counters are "perfect" (3x damage), see 'help pperfect' - Counters nullify incoming damage - Autohit swings can be countered too, see 'help preflex' COLD EFFICIENCY (Focus Stacks) Rewards sustained aggression against single targets: - Each skill attack builds +1 Focus stack - Switching targets resets stacks to 0 - Max stacks: 10/15/20 (at 0%/50%/100% mastery) Benefits per Stack: - Ki cost reduction: -2% per stack - Damage bonus: +1% per stack (10% in True Form) - Critical chance: +0.5% per stack COMMANDS: transform - Display status screen transform golden - Transform to Golden Form transform black - Transform to Black Form transform revert - Return to True Form transform train - Train current form (10-minute session) harness zero - Manually trigger Absolute Zero (75%+ mastery)

godslicer

Usagegodslicer <victim>
A kaio ability where they form a blade around their hand and strike at the victim in a wide arcing motion. Details: COST: 8 Fatigue Damage: 100% PHY_DAM * ( L.B.S / 100) / 4 ) Cooldown: 1 Round -Can cause bleed affliction -Bypasses armor by 30%/35%/40% (normal/boosted/supreme) -Can be learned from using Super GodFist only if SGF, Resonance, and Energy Shield are mastered. -Only Kaios can learn
See also

icer icers

Icers are a powerful species known for their formidable combat abilities and shape-shifting capabilities. They have distinctive appearances, with armored bodies, sharp horns, and tails. Often displaying a ruthless demeanor, they possess advanced energy manipulation skills and are skilled in using energy-based attacks. Icers utilize a unique metamorphosis system based on form mastery rather than traditional transformations. They progress through three forms: True Form, Golden Form, and Black Form, each with increasing power and complexity. Details: - Can survive in space - See 'help forms_icer' for detailed transformation system - See 'help absolutezero' for Icer ultimate ability - See 'help icerlegacy' for the perks mastered forms unlock
See also

icerlegacy deepfreeze imperialpressure darktremor glacialrecompression recompression

UsagePassive, earned by mastering forms
Every Icer racial combo you complete pays a perk for each form you have mastered. A perk unlocks at 100% mastery of its form and works in every form, so a Black Form Icer keeps the True and Golden perks. Racial combos: Frozen Tail Storm, Death Barrage and Emperor's Execution. Other combos pay nothing. True Form mastered: - Glacial Recompression: while Absolute Zero is on cooldown, each combo takes 10 seconds off it, at any point in the cooldown. In total it can take off up to half of each cooldown, 1:30 of a full 3:00, on top of the normal countdown. - Deep Freeze: while Absolute Zero is active, each combo adds 3 rounds, up to half again its starting length, +15 rounds on a 30 round Absolute Zero. Golden Form mastered: - Imperial Pressure: each combo adds 2.5% chance to strike through a block, dodge, deflect, hakai barrier or time-skip, up to 10%, more with 'help pimperial'. Lasts 8 rounds, refreshed by every combo. In Black Form it adds to Flawless Technique, up to 60% together, more with Imperial Command. Black Form mastered: - Dark Tremor: each combo grants a time-skip charge, up to 2. A charge completely negates the next physical skill that would hit you. Lasts 8 rounds, refreshed by every combo. Details: Key Notes: - One combo pays every perk you own at once. Recompression and Deep Freeze never fire together, one works on the cooldown and the other inside Absolute Zero. - Ending Absolute Zero early still shortens its cooldown, and Recompression works on the shorter cooldown too. - Pressure and Dark Tremor end with the fight. Relogging gives up whatever Recompression had left for the current cooldown. - Dark Tremor ignores autohits and ki attacks. Flawless Technique and Algorithm can still strike through it, and the charge is spent. In Black Form Absolute Zero a charge goes before Tremor Aura rolls. - Remort resets form mastery, so the perks lock again until each form is mastered again. - transform lists your perks and their live values. The combo prompt shows [Pres] and [DkT] while they are up, and the rounds left in [ABSOLUTE].