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dissonance

Usageharness dissonance
Dissonance is the Konatsu rage ability, one command with four faces. Rage breaks the swordsman's discipline, and for a short time the active stance gains the very thing its training forbids, at full berserker scale. The broken song must play out, so you cannot change stances until it fades. Requirement: Konatsu only, and an active stance Activation: harness dissonance Rage cost: 75 at low stance mastery, down to 25 at full Duration: 10 rounds at low stance mastery, up to 25 at full Cooldown: 3 minutes, shortened when the rage ends early Downside: your stance is locked for the whole duration What each stance gains (scales with that stance's mastery): - Iai: the untouchable duelist stops being glass, gaining 25% to 50% damage reduction while keeping its full burst. - Flowing Water: the current floods, autohits return to the full 160% band (675% under Crescendo), and stance skills, techniques and combos cost no ki and no fatigue at all. - Iron Body: the wall becomes a wrecking ball, all damage dealt rises +100% to +150% on top of its full mitigation, and banked Momentum stops decaying. - Crescent Moon: autohits hit for +25% to +75% and skills for +100% to +200% more, against any target.
Dissonance stacks with Crescendo, the rhythm and the rage are separate things, but only one rage ability may run at a time.