dissonance
Usage
harness dissonanceDissonance is the Konatsu rage ability, one command with four
faces. Rage breaks the swordsman's discipline, and for a short
time the active stance gains the very thing its training forbids,
at full berserker scale. The broken song must play out, so you
cannot change stances until it fades.
Requirement: Konatsu only, and an active stance
Activation: harness dissonance
Rage cost: 75 at low stance mastery, down to 25 at full
Duration: 10 rounds at low stance mastery, up to 25 at full
Cooldown: 3 minutes, shortened when the rage ends early
Downside: your stance is locked for the whole duration
What each stance gains (scales with that stance's mastery):
- Iai: the untouchable duelist stops being glass, gaining
25% to 50% damage reduction while keeping its full burst.
- Flowing Water: the current floods, autohits return to the
full 160% band (675% under Crescendo), and stance skills,
techniques and combos cost no ki and no fatigue at all.
- Iron Body: the wall becomes a wrecking ball, all damage
dealt rises +100% to +150% on top of its full mitigation,
and banked Momentum stops decaying.
- Crescent Moon: autohits hit for +25% to +75% and
skills for +100% to +200% more, against any target.
Dissonance stacks with Crescendo, the rhythm and the rage are
separate things, but only one rage ability may run at a time.
See also