iron_stance
Usage
stance ironIron Body is the wall. It gives up the most offense of any stance for the only
real survivability the Konatsu have.
Passives (scale with Iron mastery):
- Iron Body: 6% to 50% reduction of all incoming damage.
- Riposte: 5% to 18% chance to answer a single target physical, ki or weapon
hit with a shard of moonlight, at x1.0 to x2.0 damage. Area attacks and
combos never draw one.
- Momentum: +2% autohit damage per blow absorbed, capped at +15%, shedding two
stacks a round.
- Unbreakable: no single incoming blow may exceed 90% of your max PL at 0
mastery, tightening to 35% at full, and 20% under Crescendo.
- Iron Swing: autohits at a 112% lever, 30% below the shared 160% band (473%
under Crescendo).
- Attunement: always on, up to +100,000,000 PL, +2,000 Ki, +20,000 damroll,
+20,000 hitroll. Biggest power level block of the four.
Details:
Signature Technique: Immovable Guard
Spends the whole bar on stillness. Self targeted, combat only.
- Needs 25 Cadence. Costs 500 ki.
- 6 rounds of up to +30% damage reduction, scaled to the Cadence spent, the
full 30% at a 100 bar. It lands past the usual mitigation ceiling, so it
holds its value no matter how deep your Iron Body already runs.
- Every physical, ki or weapon hit that lands on you is answered with a riposte
at 125% riposte damage.
- The 10 second cooldown starts when the window ends.
Under crescendo your riposte odds double and ripostes strike
x3.0.