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iron_stance

Usagestance iron
Iron Body is the wall. It gives up the most offense of any stance for the only real survivability the Konatsu have. Passives (scale with Iron mastery): - Iron Body: 6% to 50% reduction of all incoming damage. - Riposte: 5% to 18% chance to answer a single target physical, ki or weapon hit with a shard of moonlight, at x1.0 to x2.0 damage. Area attacks and combos never draw one. - Momentum: +2% autohit damage per blow absorbed, capped at +15%, shedding two stacks a round. - Unbreakable: no single incoming blow may exceed 90% of your max PL at 0 mastery, tightening to 35% at full, and 20% under Crescendo. - Iron Swing: autohits at a 112% lever, 30% below the shared 160% band (473% under Crescendo). - Attunement: always on, up to +100,000,000 PL, +2,000 Ki, +20,000 damroll, +20,000 hitroll. Biggest power level block of the four. Details: Signature Technique: Immovable Guard Spends the whole bar on stillness. Self targeted, combat only. - Needs 25 Cadence. Costs 500 ki. - 6 rounds of up to +30% damage reduction, scaled to the Cadence spent, the full 30% at a 100 bar. It lands past the usual mitigation ceiling, so it holds its value no matter how deep your Iron Body already runs. - Every physical, ki or weapon hit that lands on you is answered with a riposte at 125% riposte damage. - The 10 second cooldown starts when the window ends. Under crescendo your riposte odds double and ripostes strike x3.0.