bosses
Usagetokens redeem event
There are currently four different types off bosses you can
encounter.
Area - These bosses can be found in the world in various areas Some require
defeating other bosses in the area to spawn. These bosses typically drop fixed
gear and sometimes tokens.
Event - The bosses are announced by King Kai when an event is activated. There
usually are more then one and you may have to defeat some to progress the event
to spawn the others. These bosses always spawn on the overworld map that King
Kai mentions and have a time limit to defeat the event. The current event
running can be seen on the who list. They typically drop fixed gear, tokens,
and event points.
Solo Event - These bosses are spawn to any overworld planet like normal event
bosses. They however do not have a time limit and remain in the world until
defeated or a copyover. They typically drop tokens and loot boxes.
Random - Rivals hunt you on the world maps as you travel. They will not appear
while you fast travel with 'survey', inside cities, dungeons or buildings,
while you are suppressed, or before your base powerlevel reaches 1,000,000.
Once one appears a cooldown starts before the next, and 'eboss' shows how long
is left.
A rival is sized to your base powerlevel, so it grows as you do, and
transforming does not change the rival you face. Each rival rolls its own
resistances, so some are weaker to autohits, skills or combos than others. From
Tier 7 a rival can rise as a Nemesis, a far stronger foe that can recover once,
hunts you down if you flee, and drops double the zenni and tokens. A Nemesis is
yours alone. Only you and your own pets or clones can fight it, not even your
group can strike it. A Nemesis never appears while you are grouped with another
player or fused. Every Nemesis you slay with your own killing blow counts
toward the leader nemesis board.
Some rivals are RAID rivals. The chance of one grows with your power, and about
half of them carry five times the usual tokens.
Rivals drop tokens, zenni and loot boxes. Their zenni grows with your power,
and they can also drop crafting materials whose quality rises with your power,
occasionally legendary or celestial.
Details:
- Some bosses are AGGRO flagged and will attack anyone Tier 3+ and not
Suppressed.
bossloot
When you kill a mob, they may drop loot based on preset chances. Each item has
its own drop chance, from guaranteed (100%) to very rare (5% or less).
The drops can be viewed by analyzing the boss with a scouter. If using an
ENHANCED scouter you will also see the drop rates. The order of drops is
randomized for each kill. After an item drops, subsequent items have different
chances:
- Items with 100% always drop and DO NOT affect degradation
- Special items (Food, Lootboxes, Vitamins, Repairkits, Materials) always use
their base chance and do not affect other drop rates
- Regular items use a dynamic system where:
* Each successful drop reduces chance by 20%
* Each failed drop increases chance by 20%
* No item can go below 10% of its original value
* Every item maintains at least a 1% chance to drop
This system ensures variety in your loot while preventing excessive drops from
a single mob. Higher-level bosses often have better loot with improved stats.
Happy hunting!
Details:
Example:
Let's examine how loot drops might work with a boss...
Magus the Dark Prince
Magus has these possible drops:
- Dreamstone (75% chance)
- Earring of Disdain (10% chance)
- Earring of Sorrow (10% chance)
- The DreamReaper Scythe (10% chance)
- Sunshades of Zeal (5% chance)
If randomly arranged in this order:
1. Dreamstone: 75% chance - Drops
(Special item, so modifier stays at 100%)
2. Earring of Disdain: 10% chance - Does not drop
(Regular item fails, modifier increases to 120%)
3. Earring of Sorrow: 10% x 120% = 12% chance - Drops
(Regular item drops, modifier resets to 80%)
4. DreamReaper Scythe: 10% x 80% = 8% chance - Does not drop
(Failed drop, modifier increases by 20% to 100%)
5. Sunshades of Zeal: 5% x 100% = 5% chance - Drops
With repeated kills, the system balances your chances to eventually get all
possible drops. The dynamic adjustment helps prevent long streaks of bad luck
or good luck.
See alsoNo related help files
Events eboss event
Every 20 minutes there is a chance for a random event to occur. Random events
are special events where a Event Boss or multiple bosses appear on one of the
Planet's world maps. These bosses have fixed loot drops as well as random loot
drops.
Details:
Event NPCs power is scaled two ways:
Earth: Base level
Namek: 20% Boost
Vegeta: 40% Boost
Also everytime an event is beaten, the next time the event NPCs are boosted an
additional 10% Use the "event" command for current event info
- The eboss command lists the event bosses currently alive and which planet
they are on.
See alsoNo related help files
PTRIAL TRIAL ASCENSIONTRIAL PRESTIGEBOSS TR TRI PRES
Usageprestige
Each time you prestige, the world picks something old and dangerous and sets it
against you. That is your Ascension Trial.
Not to be confused with the Namekian Trials, which are the quest behind the 2nd
Potential remort requirement. For those see 'help potential'.
You do not have to fight it. Prestige is never blocked by your trial, and
ignoring it costs you nothing you already had. Beating it pays.
WHAT IT PAYS:
One beaten: 3 extra prestige points, and you restart your next
cycle at 500 million BasePL
Two beaten: 6 extra points, restart at 1.5 billion
Three beaten: 9 extra points, restart at 3 billion
A prestige with no trial kills leaves you on the usual 25 million, so even one
boss is worth a great deal of the climb back.
HOW MANY YOU ARE SET:
Between one and three, drawn fresh every cycle, at every prestige level. Three
is possible and never promised, and a big draw is worth more than a small one,
so the luck cuts both ways.
A SUMMONED BOSS DOES NOT COUNT:
Your trial must be met where it lives. A boss called up with 'request boss'
pays you nothing toward it, however hard the fight was. At least one of the
things that can be set against you is also reachable through a request chain,
so check your trial before you spend the tokens.
The killing blow must also be yours. Helping a group bring one down earns you
nothing toward your own trial.
CHECKING YOUR TRIAL:
'prestige' names what was drawn for this cycle and which of them are still
standing, and 'remort' lists it alongside the rest of your progress. Your kills
reset with everything else when you prestige, which is why a fresh trial is
drawn each time.
privateboss privatebosses
Usagesense <boss> | pursue <boss> | boss
PRIVATE BOSSES:
The original Remort 9 bosses, Ukolo, Paragus, Flappe, Garmyr and Bayse, are
private. Instead of one copy that everyone races for, every player gets their
own copy once each boss cycle, and nobody else can see it, fight it, or take
its loot.
FINDING YOUR COPY:
- Ukolo, Paragus and Flappe: enter the boss's area and your copy appears in its
usual place within a second or two, with the line
"<boss> has appeared for your party alone." Sense or pursue it
as you always have.
- Garmyr and Bayse: the creatures that begin their hunts appear for you the
same way when you enter their areas, and everything that follows from them
belongs to you and your party.
- boss lists only your own copies.
YOUR PARTY:
- Groupmates anywhere in the area when your copy appears share it. Anyone who
joins your group later cannot see it or share in it.
- A groupmate who already used that boss this cycle, or who already has a copy
of it waiting, is not added to yours.
THE BOSS CYCLE:
- Each player may face each private boss once per boss cycle. A
new cycle starts every 20 minutes with the regular boss reset.
- Your chance is only used once your party attacks the copy. Walking past it
costs nothing, and a copy nobody fights leaves on its own after a while. A
fight still going when a new cycle starts uses that cycle too.
- If your copy vanishes as it appears ("withdrew at once"), try again in a
minute.
REWARDS:
- Drops are the same as ever. The corpse, everything the boss drops
and its tokens belong to your party until someone picks them up.
- Experience, the token split and the group token bonus go to your party only.
The kill still counts for whoever lands the final blow.