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bosses

Usagetokens redeem event
There are currently four different types off bosses you can encounter. Area - These bosses can be found in the world in various areas Some require defeating other bosses in the area to spawn. These bosses typically drop fixed gear and sometimes tokens. Event - The bosses are announced by King Kai when an event is activated. There usually are more then one and you may have to defeat some to progress the event to spawn the others. These bosses always spawn on the overworld map that King Kai mentions and have a time limit to defeat the event. The current event running can be seen on the who list. They typically drop fixed gear, tokens, and event points. Solo Event - These bosses are spawn to any overworld planet like normal event bosses. They however do not have a time limit and remain in the world until defeated or a copyover. They typically drop tokens and loot boxes. Random - Rivals hunt you on the world maps as you travel. They will not appear while you fast travel with 'survey', inside cities, dungeons or buildings, while you are suppressed, or before your base powerlevel reaches 1,000,000. Once one appears a cooldown starts before the next, and 'eboss' shows how long is left. A rival is sized to your base powerlevel, so it grows as you do, and transforming does not change the rival you face. Each rival rolls its own resistances, so some are weaker to autohits, skills or combos than others. From Tier 7 a rival can rise as a Nemesis, a far stronger foe that can recover once, hunts you down if you flee, and drops double the zenni and tokens. A Nemesis is yours alone. Only you and your own pets or clones can fight it, not even your group can strike it. A Nemesis never appears while you are grouped with another player or fused. Every Nemesis you slay with your own killing blow counts toward the leader nemesis board. Some rivals are RAID rivals. The chance of one grows with your power, and about half of them carry five times the usual tokens. Rivals drop tokens, zenni and loot boxes. Their zenni grows with your power, and they can also drop crafting materials whose quality rises with your power, occasionally legendary or celestial. Details: - Some bosses are AGGRO flagged and will attack anyone Tier 3+ and not Suppressed.
See also

bossloot

When you kill a mob, they may drop loot based on preset chances. Each item has its own drop chance, from guaranteed (100%) to very rare (5% or less). The drops can be viewed by analyzing the boss with a scouter. If using an ENHANCED scouter you will also see the drop rates. The order of drops is randomized for each kill. After an item drops, subsequent items have different chances: - Items with 100% always drop and DO NOT affect degradation - Special items (Food, Lootboxes, Vitamins, Repairkits, Materials) always use their base chance and do not affect other drop rates - Regular items use a dynamic system where: * Each successful drop reduces chance by 20% * Each failed drop increases chance by 20% * No item can go below 10% of its original value * Every item maintains at least a 1% chance to drop This system ensures variety in your loot while preventing excessive drops from a single mob. Higher-level bosses often have better loot with improved stats. Happy hunting! Details: Example: Let's examine how loot drops might work with a boss... Magus the Dark Prince Magus has these possible drops: - Dreamstone (75% chance) - Earring of Disdain (10% chance) - Earring of Sorrow (10% chance) - The DreamReaper Scythe (10% chance) - Sunshades of Zeal (5% chance) If randomly arranged in this order: 1. Dreamstone: 75% chance - Drops (Special item, so modifier stays at 100%) 2. Earring of Disdain: 10% chance - Does not drop (Regular item fails, modifier increases to 120%) 3. Earring of Sorrow: 10% x 120% = 12% chance - Drops (Regular item drops, modifier resets to 80%) 4. DreamReaper Scythe: 10% x 80% = 8% chance - Does not drop (Failed drop, modifier increases by 20% to 100%) 5. Sunshades of Zeal: 5% x 100% = 5% chance - Drops With repeated kills, the system balances your chances to eventually get all possible drops. The dynamic adjustment helps prevent long streaks of bad luck or good luck.
See also
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Events eboss event

Every 20 minutes there is a chance for a random event to occur. Random events are special events where a Event Boss or multiple bosses appear on one of the Planet's world maps. These bosses have fixed loot drops as well as random loot drops. Details: Event NPCs power is scaled two ways: Earth: Base level Namek: 20% Boost Vegeta: 40% Boost Also everytime an event is beaten, the next time the event NPCs are boosted an additional 10% Use the "event" command for current event info - The eboss command lists the event bosses currently alive and which planet they are on.
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No related help files

PTRIAL TRIAL ASCENSIONTRIAL PRESTIGEBOSS TR TRI PRES

Usageprestige
Each time you prestige, the world picks something old and dangerous and sets it against you. That is your Ascension Trial. Not to be confused with the Namekian Trials, which are the quest behind the 2nd Potential remort requirement. For those see 'help potential'. You do not have to fight it. Prestige is never blocked by your trial, and ignoring it costs you nothing you already had. Beating it pays. WHAT IT PAYS: One beaten: 3 extra prestige points, and you restart your next cycle at 500 million BasePL Two beaten: 6 extra points, restart at 1.5 billion Three beaten: 9 extra points, restart at 3 billion A prestige with no trial kills leaves you on the usual 25 million, so even one boss is worth a great deal of the climb back. HOW MANY YOU ARE SET: Between one and three, drawn fresh every cycle, at every prestige level. Three is possible and never promised, and a big draw is worth more than a small one, so the luck cuts both ways. A SUMMONED BOSS DOES NOT COUNT: Your trial must be met where it lives. A boss called up with 'request boss' pays you nothing toward it, however hard the fight was. At least one of the things that can be set against you is also reachable through a request chain, so check your trial before you spend the tokens. The killing blow must also be yours. Helping a group bring one down earns you nothing toward your own trial. CHECKING YOUR TRIAL: 'prestige' names what was drawn for this cycle and which of them are still standing, and 'remort' lists it alongside the rest of your progress. Your kills reset with everything else when you prestige, which is why a fresh trial is drawn each time.

privateboss privatebosses

Usagesense <boss> | pursue <boss> | boss
PRIVATE BOSSES: The original Remort 9 bosses, Ukolo, Paragus, Flappe, Garmyr and Bayse, are private. Instead of one copy that everyone races for, every player gets their own copy once each boss cycle, and nobody else can see it, fight it, or take its loot. FINDING YOUR COPY: - Ukolo, Paragus and Flappe: enter the boss's area and your copy appears in its usual place within a second or two, with the line "<boss> has appeared for your party alone." Sense or pursue it as you always have. - Garmyr and Bayse: the creatures that begin their hunts appear for you the same way when you enter their areas, and everything that follows from them belongs to you and your party. - boss lists only your own copies. YOUR PARTY: - Groupmates anywhere in the area when your copy appears share it. Anyone who joins your group later cannot see it or share in it. - A groupmate who already used that boss this cycle, or who already has a copy of it waiting, is not added to yours. THE BOSS CYCLE: - Each player may face each private boss once per boss cycle. A new cycle starts every 20 minutes with the regular boss reset. - Your chance is only used once your party attacks the copy. Walking past it costs nothing, and a copy nobody fights leaves on its own after a while. A fight still going when a new cycle starts uses that cycle too. - If your copy vanishes as it appears ("withdrew at once"), try again in a minute. REWARDS: - Drops are the same as ever. The corpse, everything the boss drops and its tokens belong to your party until someone picks them up. - Experience, the token split and the group token bonus go to your party only. The kill still counts for whoever lands the final blow.