ascendego ascendantego ascendultraego ascendantultraego
Usagefocus 'ascendant ego' | urevert
Ascendant Ultra Ego is the advanced stage of Ultra Ego, strongest while you are
at full PL.
At a glance:
- Role: Ultra Ego turned around, entered from inside Ultra Ego.
- Best for: skill and combo fighters who keep their PL high, against NPCs.
- Trade off: it drains God Ki twice as fast as Ultra Ego, and you weaken as you
are worn down.
- How to get it: defeat Future Zeno with Ultra Ego at full skill. The lower
your PL when he falls, the better your chance.
- Cost: God Ki to enter.
How it plays:
- Without Advanced Technique you hit hardest at full PL. Your damage stops
falling at 50% PL; the damage you take keeps rising toward normal.
- Your swings get a big boost plain Ultra Ego lacks, and cut through part of
your target's armor.
- Your opponent's swings can draw a retort, a harder swing of your own. You
still take the blow.
- Your skills come off cooldown early more often. skillinfo shows your Quick
Recovery.
- Against NPCs a big weapon makes every hit land harder.
- Against NPCs your ordinary swings count your weapon in full up to 25 damage
per STR point, then 25% of the rest.
Tips:
- Advanced Technique works here too: while you hold it you hit harder than at
full PL and take your least damage, see Ultra Ego.
- Retorts need you upright and not dazed, against the opponent you fight.
- When your God Ki covers only Ultra Ego's drain, you step back to Ultra Ego.
urevert does the same.
- Against other players your weapon counts in full on your swings, and most
skills and combos ignore it.
true_ui true_ultra_instinct trueultrainstinct
Usagefocus 'true ultra instinct' | urevert
True Ultra Instinct is the advanced stage of Ultra Instinct that puts its power
into your skills and combos.
At a glance:
- Role: the attacking stage of Ultra Instinct, entered from inside it.
- Best for: fighters who lean on skills and combos.
- Trade off: it drains God Ki twice as fast as Ultra Instinct.
- How to get it: defeat Future Zeno with Ultra Instinct at full skill, for a
chance to learn it.
- Cost: God Ki to enter.
How it plays:
- Your skills and combos hit far harder than in Ultra Instinct, and your skills
come off cooldown early more often (skillinfo shows it).
- You keep dodging and countering, and can sidestep skills aimed at you.
- Against NPCs your swings hit harder than in Ultra Instinct, while your
counters usually hit softer.
- Against NPCs your swings count your weapon in full up to 25 damage per STR
point, then 25% of the rest: raise STR with it.
- Latent Power from your racial combos is smaller than in Ultra Instinct.
- urevert drops you back to Ultra Instinct.
Tips:
- If your God Ki runs short, you lose both forms at once.
- The Grand Minister sends you to Future Zeno when you say future to him.
- Against other players your weapon counts in full on your swings, but your
swings and counters hit softer than in Ultra Instinct.
ultraego ue
Usagefocus 'ultra ego' | urevert
Ultra Ego is a God Ki form that hits harder and takes less damage the more you
are hurt.
At a glance:
- Role: a comeback form for God Ki fighters.
- Best for: fighters who keep fighting while badly hurt.
- Trade off: your best damage comes when you are closest to falling, unless you
hold the Advanced Technique charge.
- How to get it: Lord Beerus teaches it after you defeat Ultra-Ego Exarion, or
a Sphinx picks it when the character is made.
- Cost: God Ki to enter, less as your skill grows, then a steady drain a Kaio
or Demon can prepay by transfusing, see Transfuse.
How it plays:
- As your PL drops, the damage you take falls. Your damage rises as your PL
falls below 50%, and above that it holds at its 50% PL strength.
- Any combo you finish arms Advanced Technique. While you hold it you hit
harder than at your best PL and take your least damage, whatever your PL.
- Your next combo spends the charge to pierce armor and arms it again, so keep
chaining.
- The charge fades after 6 rounds with no combo, on a combo break and when the
fight ends.
- Against NPCs a big weapon makes every hit land harder.
- At full skill Future Zeno can teach you Ascendant Ultra Ego.
Tips:
- prompt +c shows the charge as [AT: n], the rounds left.
- Leaving the form, or running out of God Ki, drops the charge.
- You can learn only one Ultra path: Ego or Instinct.
- At low skill the focus can fail and still cost half the God Ki.
ultrainstinct urevert ui
Usagefocus 'ultra instinct' | urevert
Ultra Instinct is a God Ki form that dodges your opponent's swings and answers
them with counters.
At a glance:
- Role: a dodge and counter form for God Ki fighters.
- Best for: fighters who win with their swings.
- Trade off: it drains God Ki, which does not regenerate while you hold it.
- How to get it: Lord Whis teaches it after you defeat UI Temporalis, or a
Sphinx picks it when the character is made.
- Cost: God Ki to enter, less as your skill grows. score shows your God Ki.
How it plays:
- Your swings hit far harder and cut through part of your target's armor, and
so do most of your counters.
- The higher your skill, the more swings you dodge, and each dodge earns a
counter.
- A finished combo of your own race awakens Latent Power: harder swings for 4
rounds. See Combos.
- Against NPCs your swings count your weapon in full up to 25 damage per STR
point, then 25% of the rest: raise STR with it.
- Against NPCs a big weapon also lifts your skills and combos.
- urevert leaves the form. At full skill Future Zeno can teach you True Ultra
Instinct.
Tips:
- You dodge only the opponent you are fighting, and only while upright and not
dazed.
- You can learn only one Ultra path: Instinct or Ego.
- At low skill the focus can fail and still cost half the God Ki.
- Against other players your weapon counts in full on your swings, and most
skills and combos ignore it.