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enraged

Usageenrage
Majins and Bioandroids in a form can become Enraged. The rage runs on your Ki, Biomass for a Bioandroid: every hit you land is a CRIT or a RAGE hit, and its damage grows with how much Ki you are holding, up to 10x at full Ki for a Majin and 12x for a Bioandroid or a Majin in Kid form. Enraged burns Ki every 30 seconds and you cannot regen Ki while in it. When your Ki can no longer pay the burn, the rage fades. Calming down by choice while the fight is still going costs one more burn and your next Ki regen tick, so dropping Enraged and taking it back up never pays better than holding it. Once Enraged is mastered, defeating Future Zeno while Enraged can unlock Rampage, its heightened form. See help rampage. Details: Enraged: - Activation cost: 500 Ki, falling with remort level to 250 - Burn every 30 seconds: 500 Ki, falling with remort level to 250, plus 5% of your max Ki - Damage: +9% per 1% Ki held, 10x at full Ki. Bioandroids and Kid form gain +11% per 1% Ki, 12x at full Ki. The boost lands when an Enraged skill roll succeeds, nearly every hit at 100% - Damage taken: up to 25% less in Fat form and 12.5% less in Evil or Ultimate form, scaling from 50% Ki to full Ki, on 4 hits in 5 at 100%. Kid form and Bioandroids get no reduction - Damroll and Hitroll: plus a quarter of your own, scaled by your Enraged skill and capped at Tier * 1000, plus 500 - STR and DEX: plus Tier * 100 - No natural Ki regen while Enraged - Must be in a form, and reverting your form ends Enraged - Remort resets Enraged to 20 - Prestige Tempered Rage keeps more of the boost at low Ki, see help temper - Learned from Whis after beating UI Temporalis, or from Beerus after beating UE Exarion For more Majin enrage perks by form, see help forms_majin

rage

Every race accumulates rage when they are attacked. As rage builds passive bonuses to attack and defense are acquired. Every attack has a chance to be a "RAGE" hit, rage hits can deal substantially more damage depending on your current rage levels. Some races require rage in order to achieve their first transformation, or to enter special states of rage like desperation. - Rage can be added to prompt with PROMPT command - After 3 misses/hakai/tremor/dodge skill fails, rage increases - Massive RAGE increase if a group member dies. Details: Rage Tiers: Tier 0: 0 - 25 | No Bonus Rage Hit Chance: 5% (skills and autohits alike) Tier 1: 26 - 50 | Atk/Def + 5% Rage Hit Chance: 10% (skills and autohits alike) Tier 2: 51 - 75 | Atk/Def + 10% Rage Hit Chance: 15% (skills and autohits alike) Tier 3: 76 - 99 | Atk/Def + 15% Rage Hit Chance: 25% (skills and autohits alike) Tier 4: 99+ | Atk/Def + 20% Rage Hit Chance: 50% (skills and autohits alike) Rage Hit Damage: RageMod: Normal - 175 Pacifist. - 250 Temperamental - 100 multiplier = 1.1 + ( CURRENT_RAGE / rage_mod ) Rage Cost per Rage Hit: COST = 5 + (CURRENT_RAGE * 0.1) Temperamental: cost /= 2 | Pacifist: cost *= 2 Free: autohit swings granted by Konatsu Cadence, Iai, a second blade, Tempo of the Tempest or Chaos Overture cost no rage.
See also

ragesaucer

Usagerage <target>
Rage Saucer is a powerful physical attack where the user utilizes their ability to phase in and out and perform multiple strikes on the opponent. Details: COST: 8 Fatigue Damage: 50% PHY_DAM * ( U.B.S / 100) / 4 ) Cooldown: 2 Round -Can deal up to 4 attacks -Can inflict bleed
See also

shiningrageassault shiningrage

Usageshining <victim>
A powerful physical move where the user charges their fists. With energy before unleashing a devastating series of blows on the victim. Details: COST: 8 Fatigue Damage: 45% PHY_DAM * ( U.B.S / 100) / 4 ) Cooldown: 2 Round -Can deal up to 4 attacks -Can inflict shock -Bypasses armor by 20%/25%/30% (normal/boosted/supreme) -Can be learned from using Super GodFist only if Super GodFist and Rage Saucer are mastered. -Only Saiyans can learn
See also