syntheticfury
Usage
harness furySynthetic Fury is the rage ability of the Tuffle race, overclocking
their bio-implants into a state of relentless aggression. As the
implants surge with energy, a Tuffle's strikes hit far harder while
their body repairs and recharges at an accelerated rate. The ability
grows stronger the more a Tuffle upgrades their implants, costing
less rage and lasting longer as their tiers rise.
RACE REQUIREMENT: Tuffle only
ACTIVATION: 'harness fury'
COOLDOWN: Prorated based on usage (5 sec - 3 min, see below)
IMPLANT TIER:
Your power is set by your average implant tier, the mean of your
Muscle, Kinetic, Neural, and Ki implant tiers (clamped 1 to 10).
Upgrade your implants to raise this tier.
RAGE COST & DURATION (Tier-Based):
Tier 1 : 90 rage, 5 rounds
Tier 2 : 85 rage, 10 rounds
Tier 3 : 80 rage, 15 rounds
Tier 4 : 75 rage, 20 rounds
Tier 5 : 70 rage, 25 rounds
Tier 6 : 65 rage, 30 rounds
Tier 7 : 60 rage, 35 rounds
Tier 8 : 55 rage, 40 rounds
Tier 9 : 50 rage, 45 rounds
Tier 10 : 45 rage, 50 rounds
EFFECTS:
- +75% damage dealt
- +100% HP regeneration
- +100% Ki regeneration
BENEFITS:
- A strong burst of offense and sustain in one ability
- Cheaper rage cost as your implants improve
- Longer duration as your implants improve
- Rewards long-term implant crafting and upgrades
REQUIREMENTS TO ACTIVATE:
- Must be a Tuffle
- Not on cooldown
- Enough rage to pay the tier cost
- No other rage state currently active
PRORATED COOLDOWN SYSTEM:
The cooldown scales with how long you used the ability:
- Use full duration: Full 3-minute cooldown (36 ticks)
- Combat ends early: Cooldown = (rounds used / max rounds) * 3 minutes
- Minimum cooldown: 5 seconds (1 tick)
See 'help implants' and 'help tuffles' for implant crafting and race details.