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syntheticfury

Usageharness fury
Synthetic Fury is the rage ability of the Tuffle race, overclocking their bio-implants into a state of relentless aggression. As the implants surge with energy, a Tuffle's strikes hit far harder while their body repairs and recharges at an accelerated rate. The ability grows stronger the more a Tuffle upgrades their implants, costing less rage and lasting longer as their tiers rise. RACE REQUIREMENT: Tuffle only ACTIVATION: 'harness fury' COOLDOWN: Prorated based on usage (5 sec - 3 min, see below) IMPLANT TIER: Your power is set by your average implant tier, the mean of your Muscle, Kinetic, Neural, and Ki implant tiers (clamped 1 to 10). Upgrade your implants to raise this tier. RAGE COST & DURATION (Tier-Based): Tier 1 : 90 rage, 5 rounds Tier 2 : 85 rage, 10 rounds Tier 3 : 80 rage, 15 rounds Tier 4 : 75 rage, 20 rounds Tier 5 : 70 rage, 25 rounds Tier 6 : 65 rage, 30 rounds Tier 7 : 60 rage, 35 rounds Tier 8 : 55 rage, 40 rounds Tier 9 : 50 rage, 45 rounds Tier 10 : 45 rage, 50 rounds
EFFECTS: - +75% damage dealt - +100% HP regeneration - +100% Ki regeneration BENEFITS: - A strong burst of offense and sustain in one ability - Cheaper rage cost as your implants improve - Longer duration as your implants improve - Rewards long-term implant crafting and upgrades REQUIREMENTS TO ACTIVATE: - Must be a Tuffle - Not on cooldown - Enough rage to pay the tier cost - No other rage state currently active PRORATED COOLDOWN SYSTEM: The cooldown scales with how long you used the ability: - Use full duration: Full 3-minute cooldown (36 ticks) - Combat ends early: Cooldown = (rounds used / max rounds) * 3 minutes - Minimum cooldown: 5 seconds (1 tick) See 'help implants' and 'help tuffles' for implant crafting and race details.