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overload

Usageharness overload
Cellular Overload is the ultimate rage ability for Bio-Androids, channeling absorbed cellular power for devastating offense and defense. Bio-Androids temporarily overload their bio-engineered cells, unleashing explosive damage that scales with how much power they've absorbed. This ability becomes more powerful as the Bio-Android evolves through their forms. RACE REQUIREMENT: Bio-Android only ACTIVATION: 'harness overload' COOLDOWN: Prorated based on usage (5 sec - 3 min, see below) RAGE COST & DURATION (Form-Based): Bio-Android forms are determined by absorbed PL and being transformed. Untransformed/Imperfect (< 1M abs): 50 rage, 20 rounds SemiPerfect (1M-5M abs) : 42 rage, 28 rounds Perfect (5M-10M abs) : 35 rage, 35 rounds Golden (10M-15M abs) : 28 rage, 43 rounds Max (15M+ abs) : 20 rage, 50 rounds DAMAGE BONUS (Absorbed PL Scaling): Your damage output increases based on total absorbed PL: 0 absorbed : 1.5x damage (base) 16.7M absorbed : 2.0x damage 25.0M absorbed : 2.25x damage 33.3M absorbed : 2.5x damage 50.0M+ absorbed: 3.0x damage (capped)
DEFENSE BONUS (Stacks with passive form reduction): During Cellular Overload, you gain ADDITIONAL damage reduction based on absorbed PL (stacks with your passive form bonus): 0 absorbed : +0% reduction 10.0M absorbed : +5% reduction 25.0M absorbed : +12.5% reduction 50.0M+ absorbed: +25% reduction (capped) TOTAL DEFENSE EXAMPLE: Form 4 Bio-Android with 50M absorbed PL: - Passive Form Bonus: 20% reduction (always active) - Cellular Overload Bonus: +25% reduction (active during overload) - TOTAL: 45% damage reduction during Cellular Overload BENEFITS: - Massive damage scaling (1.5x to 3x based on absorbed PL) - Strong defensive bonus (up to 25% additional reduction) - Stacks with passive form damage reduction - Lower rage cost as you evolve through forms - Longer duration as you evolve through forms - Rewards long-term absorption gameplay PRORATED COOLDOWN SYSTEM: The cooldown is fair and scales with how long you used the ability: - Use full duration: Full 3-minute cooldown (36 ticks) - Combat ends early: Cooldown = (rounds used / max rounds) * 3 minutes - Minimum cooldown: 5 seconds (1 tick) Examples (Perfect Form with 35 round duration): - Use 35 rounds of 35 max - 3:00 cooldown (full duration) - Use 17 rounds of 35 max - 1:25 cooldown (half duration) - Use 7 rounds of 35 max - 0:35 cooldown - Use 1 round of 35 max - 0:05 cooldown (minimum) See 'help absorb' for Bio-Android form details and passive bonuses.