overload
Usage
harness overloadCellular Overload is the ultimate rage ability for Bio-Androids,
channeling absorbed cellular power for devastating offense and
defense. Bio-Androids temporarily overload their bio-engineered
cells, unleashing explosive damage that scales with how much
power they've absorbed. This ability becomes more powerful as
the Bio-Android evolves through their forms.
RACE REQUIREMENT: Bio-Android only
ACTIVATION: 'harness overload'
COOLDOWN: Prorated based on usage (5 sec - 3 min, see below)
RAGE COST & DURATION (Form-Based):
Bio-Android forms are determined by absorbed PL and being transformed.
Untransformed/Imperfect (< 1M abs): 50 rage, 20 rounds
SemiPerfect (1M-5M abs) : 42 rage, 28 rounds
Perfect (5M-10M abs) : 35 rage, 35 rounds
Golden (10M-15M abs) : 28 rage, 43 rounds
Max (15M+ abs) : 20 rage, 50 rounds
DAMAGE BONUS (Absorbed PL Scaling):
Your damage output increases based on total absorbed PL:
0 absorbed : 1.5x damage (base)
16.7M absorbed : 2.0x damage
25.0M absorbed : 2.25x damage
33.3M absorbed : 2.5x damage
50.0M+ absorbed: 3.0x damage (capped)
DEFENSE BONUS (Stacks with passive form reduction):
During Cellular Overload, you gain ADDITIONAL damage reduction
based on absorbed PL (stacks with your passive form bonus):
0 absorbed : +0% reduction
10.0M absorbed : +5% reduction
25.0M absorbed : +12.5% reduction
50.0M+ absorbed: +25% reduction (capped)
TOTAL DEFENSE EXAMPLE:
Form 4 Bio-Android with 50M absorbed PL:
- Passive Form Bonus: 20% reduction (always active)
- Cellular Overload Bonus: +25% reduction (active during overload)
- TOTAL: 45% damage reduction during Cellular Overload
BENEFITS:
- Massive damage scaling (1.5x to 3x based on absorbed PL)
- Strong defensive bonus (up to 25% additional reduction)
- Stacks with passive form damage reduction
- Lower rage cost as you evolve through forms
- Longer duration as you evolve through forms
- Rewards long-term absorption gameplay
PRORATED COOLDOWN SYSTEM:
The cooldown is fair and scales with how long you used the ability:
- Use full duration: Full 3-minute cooldown (36 ticks)
- Combat ends early: Cooldown = (rounds used / max rounds) * 3 minutes
- Minimum cooldown: 5 seconds (1 tick)
Examples (Perfect Form with 35 round duration):
- Use 35 rounds of 35 max - 3:00 cooldown (full duration)
- Use 17 rounds of 35 max - 1:25 cooldown (half duration)
- Use 7 rounds of 35 max - 0:35 cooldown
- Use 1 round of 35 max - 0:05 cooldown (minimum)
See 'help absorb' for Bio-Android form details and passive bonuses.