darkenergy divineenergy ascension darkmastery divinemastery ascend
Usageascend | ascend status
The core people known as kaios and demons have the ability to draw power from
the world around them. When enough energy has been gathered they can ascend
into a temporary form that grants them immense power. All damage dealt and
received increases Dark/Divine Energy.
Mastery of the ascension itself is earned in battle. Every combat round spent
ascended has a chance to deepen your Dark or Divine Mastery, a 12% chance at
low mastery easing to 4% near the top. Mastery is capped at 10 times your power
tier, so only tier 10 can reach 100%. Remorting reseeds mastery at 5 points per
remort. Gravity you can endure (up to +200% at 16,000) and the Hyperbolic Time
Chamber (+100%) add together, speeding every gain up to 4x, still capped by
your tier.
Details:
Dark/Divine Ascension:
- Max DE is 1000 + (tier * 400)
- Can "Ascension" when DE is 1,000 or higher
- Can toggle OFF by using 'Ascension' while active
- DE does not accumulate when ascended, except a Kaio's heals with Sanctify,
see 'help psanctify'
- Upkeep drains 200 DE per 15 seconds at 0% mastery, easing down to 100 DE at
100% mastery
- All skills have 20% chance for Quick Recovery
- Steady damage reduction while ascended, by mastery:
Demons 10% to 25%, Kaios 10% to 35%
Damage While Ascended (bands scale with mastery):
- All damage increased (damage * (1.15 + (0.05 * tier)))
- Active attacks add up to +0.40 at full mastery
- Skill attacks (phy, ki, combo, technique) add another +0.10 to +0.30
- Demon ki attacks add a further +0.20 to +0.55
- Demon autohits add up to +0.50 instead
- Kaio autohits add up to +1.00 instead
- Demons deal 20% more damage to a bleeding foe, and 20% more to a burning one
- Kaios deal 20% more damage to a poisoned foe, and 20% more to a shocked one
Stat Bonuses While Ascended (scaled by mastery):
- Hitroll and Damroll: 8,000 up to 40,000
- Demon Str/Spd 2,000 to 10,000, Int/Wis 800 to 4,000
- Kaio Int/Wis 2,000 to 10,000, Str/Spd 800 to 4,000
Use 'ascend status' to see your mastery, the tier cap, your energy, live
multipliers and stat bonuses.
PMASTERY METAMORPH PM PMA
Usagepshop mastery
Accelerated Mastery makes every form progression your race has, and your
Kaioken tolerance, climb faster. Each rank adds 40% to every mastery gain, up
to 3x at rank five. A gain that would have added one point adds 1.4 at rank
one: the whole point always lands and the fraction lands as a second point that
often. Form gains other than Icer rolls come exactly as often as before, they
are simply larger. Kaioken tolerance gains come more often instead, below.
WHAT IT SPEEDS UP:
Saiyan God, Blue and SSJ4 mastery, berserk mastery, SSJ tolerance
Half-breed Mystic and Beast mastery, SSJ tolerance
Human Sentinel and Beyond mastery, form tolerance
Namekian Orange and Blaze mastery
Konatsu stance mastery (songs are skills and are not affected)
Demon, Kai Ascension mastery, still capped by your power tier
Majin form mastery, still gated by absorbed power
Icer raises the training and boss kill mastery rolls instead,
and shortens the training cooldown by 10% per rank
Kaioken tolerance, for any race that knows it: each rank raises
the odds of a gain, and odds past certain become extra
points, still capped by your Kaioken level
WHERE YOU STAND: gravity you can endure (up to +200% at 16,000)
and the Hyperbolic Time Chamber (+100%) add together, up to 4x, then multiply
this line on every form above. Kaioken tolerance is not affected by where you
stand.
COST: 2, 3, 4, 5 and 6 points for ranks one to five.
'pshop metamorph' still buys this line.
mastery
Mastery is how well you know a skill or a form. A skill's mastery is a percent
that climbs as you use it, and at 100% the skill is mastered and opens new
options. Transformations keep a mastery of their own.
How it works:
- Every successful use of a skill adds a point of mastery, and more once you
have remorted. Each point also adds a little PL, and mastering the skill adds
far more.
- A miss or a failed attempt sometimes teaches you a point as well, until the
skill is well learned.
- An attack skill's damage scales with its mastery: at 50% it hits half as hard
as at 100%. Mastery also gives the attack a second roll to land when the
to-hit roll misses.
- A focus technique fails with "You lost your concentration!" more often while
its mastery is low, and a failure still costs half its Ki.
- At 100% you see "You have mastered the <skill> technique!". A mastered attack
skill can skip its cooldown through Quick Recovery, see Cooldowns.
- Token requests build on mastery: request boost takes a mastered skill to
Boosted, and request aoe adds a target to a mastered area attack, see
Boosted, Supreme and Ultimate.
- Forms have their own mastery. For many races it grows while you hold the
form: every 30 seconds an unmastered form drains Fatigue and may raise its
mastery, with "Your body is becoming conditioned to your heightened form!",
and a kill in the form adds a small extra chance. Other races train it their
own way, see your race's page. The prestige line Accelerated Mastery makes it
climb faster.
- In most forms you cannot sit, rest or sleep until that form is mastered:
"Your transformation is too much strain on your body to relax, try reverting
to base or a form you have mastered first."
- Remorting takes your skill mastery back down, see Remort.
Where you see it:
- learn lists each skill you know with its percent, or Mastered at 100%.
- skillinfo <skill> shows an attack skill's cost, cooldown and Quick Recovery
chance.
- status reports form mastery: a form you have mastered, and for several races
the percent so far.