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darkenergy divineenergy ascension darkmastery divinemastery ascend

Usageascend | ascend status
The core people known as kaios and demons have the ability to draw power from the world around them. When enough energy has been gathered they can ascend into a temporary form that grants them immense power. All damage dealt and received increases Dark/Divine Energy. Mastery of the ascension itself is earned in battle. Every combat round spent ascended has a chance to deepen your Dark or Divine Mastery, a 12% chance at low mastery easing to 4% near the top. Mastery is capped at 10 times your power tier, so only tier 10 can reach 100%. Remorting reseeds mastery at 5 points per remort. Gravity you can endure (up to +200% at 16,000) and the Hyperbolic Time Chamber (+100%) add together, speeding every gain up to 4x, still capped by your tier. Details: Dark/Divine Ascension: - Max DE is 1000 + (tier * 400) - Can "Ascension" when DE is 1,000 or higher - Can toggle OFF by using 'Ascension' while active - DE does not accumulate when ascended, except a Kaio's heals with Sanctify, see 'help psanctify' - Upkeep drains 200 DE per 15 seconds at 0% mastery, easing down to 100 DE at 100% mastery - All skills have 20% chance for Quick Recovery - Steady damage reduction while ascended, by mastery: Demons 10% to 25%, Kaios 10% to 35% Damage While Ascended (bands scale with mastery): - All damage increased (damage * (1.15 + (0.05 * tier))) - Active attacks add up to +0.40 at full mastery - Skill attacks (phy, ki, combo, technique) add another +0.10 to +0.30 - Demon ki attacks add a further +0.20 to +0.55 - Demon autohits add up to +0.50 instead - Kaio autohits add up to +1.00 instead - Demons deal 20% more damage to a bleeding foe, and 20% more to a burning one - Kaios deal 20% more damage to a poisoned foe, and 20% more to a shocked one Stat Bonuses While Ascended (scaled by mastery): - Hitroll and Damroll: 8,000 up to 40,000 - Demon Str/Spd 2,000 to 10,000, Int/Wis 800 to 4,000 - Kaio Int/Wis 2,000 to 10,000, Str/Spd 800 to 4,000 Use 'ascend status' to see your mastery, the tier cap, your energy, live multipliers and stat bonuses.

PMASTERY METAMORPH PM PMA

Usagepshop mastery
Accelerated Mastery makes every form progression your race has, and your Kaioken tolerance, climb faster. Each rank adds 40% to every mastery gain, up to 3x at rank five. A gain that would have added one point adds 1.4 at rank one: the whole point always lands and the fraction lands as a second point that often. Form gains other than Icer rolls come exactly as often as before, they are simply larger. Kaioken tolerance gains come more often instead, below. WHAT IT SPEEDS UP: Saiyan God, Blue and SSJ4 mastery, berserk mastery, SSJ tolerance Half-breed Mystic and Beast mastery, SSJ tolerance Human Sentinel and Beyond mastery, form tolerance Namekian Orange and Blaze mastery Konatsu stance mastery (songs are skills and are not affected) Demon, Kai Ascension mastery, still capped by your power tier Majin form mastery, still gated by absorbed power Icer raises the training and boss kill mastery rolls instead, and shortens the training cooldown by 10% per rank Kaioken tolerance, for any race that knows it: each rank raises the odds of a gain, and odds past certain become extra points, still capped by your Kaioken level WHERE YOU STAND: gravity you can endure (up to +200% at 16,000) and the Hyperbolic Time Chamber (+100%) add together, up to 4x, then multiply this line on every form above. Kaioken tolerance is not affected by where you stand. COST: 2, 3, 4, 5 and 6 points for ranks one to five. 'pshop metamorph' still buys this line.

mastery

Mastery is how well you know a skill or a form. A skill's mastery is a percent that climbs as you use it, and at 100% the skill is mastered and opens new options. Transformations keep a mastery of their own. How it works: - Every successful use of a skill adds a point of mastery, and more once you have remorted. Each point also adds a little PL, and mastering the skill adds far more. - A miss or a failed attempt sometimes teaches you a point as well, until the skill is well learned. - An attack skill's damage scales with its mastery: at 50% it hits half as hard as at 100%. Mastery also gives the attack a second roll to land when the to-hit roll misses. - A focus technique fails with "You lost your concentration!" more often while its mastery is low, and a failure still costs half its Ki. - At 100% you see "You have mastered the <skill> technique!". A mastered attack skill can skip its cooldown through Quick Recovery, see Cooldowns. - Token requests build on mastery: request boost takes a mastered skill to Boosted, and request aoe adds a target to a mastered area attack, see Boosted, Supreme and Ultimate. - Forms have their own mastery. For many races it grows while you hold the form: every 30 seconds an unmastered form drains Fatigue and may raise its mastery, with "Your body is becoming conditioned to your heightened form!", and a kill in the form adds a small extra chance. Other races train it their own way, see your race's page. The prestige line Accelerated Mastery makes it climb faster. - In most forms you cannot sit, rest or sleep until that form is mastered: "Your transformation is too much strain on your body to relax, try reverting to base or a form you have mastered first." - Remorting takes your skill mastery back down, see Remort. Where you see it: - learn lists each skill you know with its percent, or Mastered at 100%. - skillinfo <skill> shows an attack skill's cost, cooldown and Quick Recovery chance. - status reports form mastery: a form you have mastered, and for several races the percent so far.