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liarsdice liars

Usageliars join | liars bid <quantity> <face> | liars call | liars leave | cleave forfeit
Liar's Dice is a bluffing game between players. Everyone stakes the same zenni and rolls five dice in secret. The last player holding dice takes the pot, less a 5% house cut. Commands: liars The table, or the stakes and prizes. liars join Pay the stake and take a seat. cjoin works too. liars bid <qty> <face> Raise the bid, like liars bid 4 5 for four fives. liars call Call the last bid a lie. ccall works too. liars leave Leave before the start, with your stake back. cleave forfeit Leave a game under way. Your stake stays in the pot. payout The stakes and prizes at this table. Rules: - Two to six players. The game starts 30 seconds after the second player sits down, each new player resets the clock, and a full table starts at once. - Each round everyone rolls the dice they have left, and sees only their own. - Ones are wild: they count as every face, and nobody bids on them. Faces run from 2 to 6. - Each bid must raise the last one: more dice of any face, or as many of a higher face, never more than the dice in play. - On a call every die is shown. If there are at least as many as bid, the caller loses a die, otherwise the bidder does. The loser opens the next round, and a player with no dice left is out. - You have 20 seconds a turn. Run out and the host plays for you; run out twice in a row and you are out. - One player per connection at a table. Rewards: - The winner takes the pot and gains WIS stat XP on what they won from players knocked out at the dice, none for those who forfeited. Liar's Dice pays no Lucky Tails.