cyclonekick
Usagecyclone
A spinning kick capable of repeatedly striking the victim.
COST: 6 Fatigue
Damage: 40% PHY_DAM
* ( L.B.S / 100) / 4 )
Cooldown: 2 Round
-Can deal up to 3 attacks
-Can inflict daze
dynamitekick dynamite
Usagedynamite
A flying kick made popular by the World's
Champion Hercule. A flashy and powerful
move that humans Have a natural ability
to learn, however others may also learn
this skill.
COST: 5 Fatigue
Damage: 60% PHY_DAM
* (( L.B.S / 100) / 4 )
Cooldown: 2 Round
-Can be learned from Hercule using on you
kick
Usagekick
A physical attack where the user strikes the victim with
their foot. Lower body strength has a chance of improving
with use.
COST: 3 Fatigue
Damage: 12.5% PHY_DAM
* ( L.B.S / 100) / 4 )
Cooldown: 1 Round
machkick
Usagemachkick
A fast and powerful kick that was first used by the Ginyu
Force member Burter.
COST: 4 Fatigue
Damage: 30% PHY_DAM
* ( L.B.S / 100) / 4 )
Cooldown: 1 Round
-20% chance no cooldown
-Can be learned from using kick
shockwavekick shockwave
Usageshockwave
A powerful electrically charged kick that not only sends
people flying, but can electrocute them while doing so!
COST: 8 Fatigue
Damage: 125% PHY_DAM
* ( L.B.S / 100) / 4 )
Cooldown: 2 Round
-Can cause Shock affliction
-20% Quick Recovery Rate
-Bypasses armor by 30%/35%/40% (normal/boosted/supreme)
-Can be learned from using Justice Blitz if both
Justice Blitz and Roundhouse are mastered.
-Only Humans can learn