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forms_human sentinelform beyondform

Usagetransform max / ultra / sentinel / beyond / revert
Humans possess two tolerance-based forms and two mastery-based transformation forms. Progress from Max Power through Ultra Max, then unlock the mastery-based Beyond Form and Sentinel Form. TOLERANCE-BASED FORMS: Max Power: Base form, available to all Humans Ultra Max: Requires Max Power tolerance: 100% MASTERY-BASED FORMS: Sentinel Form: Requires Ultra Max tolerance: 100%, Base PL: 125,000,000 Beyond Form: Requires Sentinel mastery: 100%, Base PL: 125,000,000 SENTINEL FORM (Mastery-Based Defense): Stats (at 100% Mastery): +50,000 Hitroll, +50,000 Damroll +5,000 STR, +5,000 DEX, +5,000 INT, +5,000 WIS +15,000,000 PL, +8,000 Ki Passive Abilities: - Superior Tactics: -0.25% damage taken per mastery (max -25%) - Anatomic Knowledge: -0.5% ki & fatigue cost per mastery (max -50%, min cost 1) - Focused Intent: 4x rage generation (at 50%+ mastery) - Defensive Mastery: 25% auto-block chance (at 75%+ mastery) - Fatigue drain: 10 fatigue every 15 seconds at 0% mastery, 0 at 100% Active Ability - Harness Ward: - Protective barrier that scales damage reduction with mastery - Duration: 5 rounds at 1% mastery - 30 rounds at 100% mastery - Damage Reduction: 5% at 1% mastery - 50% at 100% mastery - Rage Cost: 75-100 (scaled by mastery) - Cooldown: 3 minutes after activation ends - Use: 'harness ward' Mastery Gain: - Each Harness Ward activation gains +1% mastery (guaranteed) - Pushups/Situps: 15% chance (+gravity bonus) to gain +1% mastery per pulse BEYOND FORM (Mastery-Based Offense): Stats (at 100% Mastery): +50,000 Hitroll, +50,000 Damroll +5,000 STR, +5,000 DEX, +5,000 INT, +5,000 WIS +10,000,000 PL, +5,000 Ki Passive Abilities: - Martial Prowess: +2% damage per mastery (max +200%) - Anatomic Supremacy: +0.2% penetration per mastery (max +20%) - Focused Intent: 2x rage generation (at 50%+ mastery) - Combat Specialist: 0.5-12.5% skill repeat chance (0.5% at 75%, +0.5% per mastery) - Fatigue drain: 10 fatigue every 15 seconds at 0% mastery, 0 at 100% Active Ability - Revenge Aura: - Auto-triggers when a grouped ally (PC or NPC) dies in the room - Requires: 100% Beyond mastery - Duration: 30 rounds - Cooldown: 5 minutes after aura ends - Benefits: +50% damage, +20 quick recovery Mastery Gain: - Each successful attack (not blocked/deflected), 2.5% chance to gain +1% mastery - Attack must be a Non-AoE Skill attack
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See also

human humans

Humans, the most common species on Earth, they lack the natural strength and abilities of other races but compensate with determination, adaptability, and resourcefulness.
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