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berserk berserker

Usageharness berserk
A legendary Saiyan ability that taps into primal fury, transforming the warrior into an uncontrollable berserker. Only full-blooded Saiyans can access this devastating power. Initially, berserker rage can only auto-trigger when critically wounded. Through experience, Saiyans learn to manually harness this power. All skills cost no Ki or Fatigue while in berserker state. RACE REQUIREMENT: Full-blooded Saiyan only FORM REQUIREMENT: Must be transformed (not base form) INITIAL ACCESS: Auto-trigger only until mastery is gained MANUAL ACCESS: 'harness berserk' (requires mastery > 0) COOLDOWN: Prorated based on usage (5 sec - 3 min, see below) BERSERKER BENEFITS: - All skills cost NO Ki or Fatigue - Massive damage bonuses (300%-200% based on mastery) - Significant damage reduction (40%-20% based on mastery) - Berserker Saiyans are IMMUNE to Daze BERSERKER INFLUENCE: Other berserker Saiyans in the same room increase rage buildup by +2 points per berserker for non-berserker Saiyans. MASTERY GAIN: Gain 1-3 mastery points each time berserker state ends. Bonus chance for extra mastery at 67%+ mastery. RAGE COST: Low Mastery: 75 rage points Mid Mastery: 50 rage points High Mastery: 50 rage points Perfect Mastery: 25 rage points
MASTERY LEVELS: Low Mastery (0-33%): - 75% chance to fail manual activation - 20 round duration - Cannot use skills or focus skills - 40% chance of random skill attacks - 300-267% damage bonus, 40-33% damage reduction Mid Mastery (34-66%): - 50% chance to fail manual activation - 30 round duration - Can only use 1-round cooldown abilities - 15% chance of random skill attacks - 266-234% damage bonus, 32-27% damage reduction High Mastery (67-99%): - 25% chance to fail manual activation - 40 round duration - Can use any skills normally - No random attacks - 233-201% damage bonus, 26-21% damage reduction Perfect Mastery (100%): - No chance to fail activation - 50 round duration - Full control over all abilities - 25 rage cost instead of 75 - 200% damage bonus, 20% damage reduction AUTO-TRIGGER CONDITIONS: - 75+ rage points - Health below 25% - Currently fighting - Not on cooldown PRORATED COOLDOWN SYSTEM: The cooldown is now fair and scales with how long you used berserker: - Use full duration: Full 3-minute cooldown (36 ticks) - Combat ends early: Cooldown = (rounds used / max rounds) * 3 minutes - Minimum cooldown: 5 seconds (1 tick) Examples: - Use 30 rounds of 30 max - 3:00 cooldown (full duration) - Use 15 rounds of 30 max - 1:30 cooldown (half duration) - Use 5 rounds of 30 max - 0:30 cooldown - Use 1 round of 30 max - 0:05 cooldown (minimum)
See also