berserk berserker
Usage
harness berserkA legendary Saiyan ability that taps into primal fury,
transforming the warrior into an uncontrollable berserker.
Only full-blooded Saiyans can access this devastating
power. Initially, berserker rage can only auto-trigger
when critically wounded. Through experience, Saiyans learn
to manually harness this power. All skills cost no Ki or
Fatigue while in berserker state.
RACE REQUIREMENT: Full-blooded Saiyan only
FORM REQUIREMENT: Must be transformed (not base form)
INITIAL ACCESS: Auto-trigger only until mastery is gained
MANUAL ACCESS: 'harness berserk' (requires mastery > 0)
COOLDOWN: Prorated based on usage (5 sec - 3 min, see below)
BERSERKER BENEFITS:
- All skills cost NO Ki or Fatigue
- Massive damage bonuses (300%-200% based on mastery)
- Significant damage reduction (40%-20% based on mastery)
- Berserker Saiyans are IMMUNE to Daze
BERSERKER INFLUENCE:
Other berserker Saiyans in the same room increase rage
buildup by +2 points per berserker for non-berserker Saiyans.
MASTERY GAIN:
Gain 1-3 mastery points each time berserker state ends.
Bonus chance for extra mastery at 67%+ mastery.
RAGE COST:
Low Mastery: 75 rage points
Mid Mastery: 50 rage points
High Mastery: 50 rage points
Perfect Mastery: 25 rage points
MASTERY LEVELS:
Low Mastery (0-33%):
- 75% chance to fail manual activation
- 20 round duration
- Cannot use skills or focus skills
- 40% chance of random skill attacks
- 300-267% damage bonus, 40-33% damage reduction
Mid Mastery (34-66%):
- 50% chance to fail manual activation
- 30 round duration
- Can only use 1-round cooldown abilities
- 15% chance of random skill attacks
- 266-234% damage bonus, 32-27% damage reduction
High Mastery (67-99%):
- 25% chance to fail manual activation
- 40 round duration
- Can use any skills normally
- No random attacks
- 233-201% damage bonus, 26-21% damage reduction
Perfect Mastery (100%):
- No chance to fail activation
- 50 round duration
- Full control over all abilities
- 25 rage cost instead of 75
- 200% damage bonus, 20% damage reduction
AUTO-TRIGGER CONDITIONS:
- 75+ rage points
- Health below 25%
- Currently fighting
- Not on cooldown
PRORATED COOLDOWN SYSTEM:
The cooldown is now fair and scales with how long you used berserker:
- Use full duration: Full 3-minute cooldown (36 ticks)
- Combat ends early: Cooldown = (rounds used / max rounds) * 3 minutes
- Minimum cooldown: 5 seconds (1 tick)
Examples:
- Use 30 rounds of 30 max - 3:00 cooldown (full duration)
- Use 15 rounds of 30 max - 1:30 cooldown (half duration)
- Use 5 rounds of 30 max - 0:30 cooldown
- Use 1 round of 30 max - 0:05 cooldown (minimum)
See also