attack kill hit murder assist consider
Usage
kill <enemy> | hit <enemy> | murder <player> | assist <player>Start a fight with kill <enemy> or hit <enemy>, they do the same thing. Once
combat begins it runs itself in rounds, your autohits land on their own while
you fire skills and techniques between them. flee is the way back out.
murder <player> is a typo guard on the basic attack, plain kill or hit aimed at
another player outside an arena is refused until you use the explicit word, so
a mistyped name never swings a bare fist at a player by accident. It is not a
gate on player combat in general, ki attacks, physical skills and spells aimed
at a player can start a real fight without it, and murder itself still obeys
the same PK rules. Inside an arena plain hit works on anyone. See help pkill
for when players may fight at all.
assist <player> throws you into a fight on your ally's side, hitting whoever
they are fighting. If your ally is fighting another player, assist only works
inside an arena. look <enemy> shows how wounded they are, and the condition
line comes with any look at a character. consider only points you at a scouter,
use analyze to judge an enemy before you swing.