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Help & getting started

Search the in-game help library — commands, races, skills, and mechanics.

attack kill hit murder assist consider

Usagekill <enemy> | hit <enemy> | murder <player> | assist <player>
Start a fight with kill <enemy> or hit <enemy>, they do the same thing. Once combat begins it runs itself in rounds, your autohits land on their own while you fire skills and techniques between them. flee is the way back out. murder <player> is a typo guard on the basic attack, plain kill or hit aimed at another player outside an arena is refused until you use the explicit word, so a mistyped name never swings a bare fist at a player by accident. It is not a gate on player combat in general, ki attacks, physical skills and spells aimed at a player can start a real fight without it, and murder itself still obeys the same PK rules. Inside an arena plain hit works on anyone. See help pkill for when players may fight at all. assist <player> throws you into a fight on your ally's side, hitting whoever they are fighting. If your ally is fighting another player, assist only works inside an arena. look <enemy> shows how wounded they are, and the condition line comes with any look at a character. consider only points you at a scouter, use analyze to judge an enemy before you swing.