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darkenergy divineenergy ascension darkmastery divinemastery ascend

Usageascend | ascend status
The core people known as kaios and demons have the ability to draw power from the world around them. When enough energy has been gathered they can ascend into a temporary form that grants them immense power. All damage dealt and received increases Dark/Divine Energy. Mastery of the ascension itself is earned in battle. Every combat round spent ascended has a chance to deepen your Dark or Divine Mastery, a 12% chance at low mastery easing to 4% near the top. Mastery is capped at 10 times your power tier, so only tier 10 can reach 100%. Remorting reseeds mastery at 5 points per remort.
Dark/Divine Ascension: - Max DE is 1000 + (tier * 400) - Can "Ascension" when DE is 1,000 or higher - Can toggle OFF by using 'Ascension' while active - DE does not accumulate when ascended - Upkeep drains 200 DE per 15 seconds at 0% mastery, easing down to 100 DE at 100% mastery - All skills have 20% chance for Quick Recovery - Steady damage reduction while ascended, by mastery: Demons 10% to 25%, Kaios 10% to 35% Damage While Ascended (bands scale with mastery): - All damage increased (damage * (1.15 + (0.05 * tier))) - Active attacks add up to +0.40 at full mastery - Skill attacks (phy, ki, combo, technique) add another +0.10 to +0.30 - Demon ki attacks add a further +0.20 to +0.55 - Demon autohits add up to +0.50 instead - Kaio autohits add up to +1.00 instead - Demons deal 20% more damage to bleeding/burned victims - Kaios deal 20% more damage to poison/shock victims Stat Bonuses While Ascended (scaled by mastery): - Hitroll and Damroll: 8,000 up to 40,000 - Demon Str/Spd 2,000 to 10,000, Int/Wis 800 to 4,000 - Kaio Int/Wis 2,000 to 10,000, Str/Spd 800 to 4,000 Use 'ascend status' to see your mastery, the tier cap, your energy, live multipliers and stat bonuses.

PTRIAL TRIAL ASCENSIONTRIAL PRESTIGEBOSS

Usageprestige
Each time you prestige, the world picks something old and dangerous and sets it against you. That is your Ascension Trial. Not to be confused with the Namekian Trials, which are the quest behind the 2nd Potential remort requirement. For those see 'help potential'. You do not have to fight it. Prestige is never blocked by your trial, and ignoring it costs you nothing you already had. Beating it pays. WHAT IT PAYS: One beaten: 3 extra prestige points, and you restart your next cycle at 500 million BasePL Two beaten: 6 extra points, restart at 1.5 billion Three beaten: 9 extra points, restart at 3 billion A prestige with no trial kills leaves you on the usual 25 million, so even one boss is worth a great deal of the climb back. HOW MANY YOU ARE SET: Between one and three, drawn fresh every cycle, at every prestige level. Three is possible and never promised, and a big draw is worth more than a small one, so the luck cuts both ways. A SUMMONED BOSS DOES NOT COUNT: Your trial must be met where it lives. A boss called up with 'request boss' pays you nothing toward it, however hard the fight was. At least one of the things that can be set against you is also reachable through a request chain, so check your trial before you spend the tokens. The killing blow must also be yours. Helping a group bring one down earns you nothing toward your own trial. CHECKING YOUR TRIAL: 'prestige' names what was drawn for this cycle and which of them are still standing, and 'remort' lists it alongside the rest of your progress. Your kills reset with everything else when you prestige, which is why a fresh trial is drawn each time.
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