forms_saiyan
Usage
Usage: ssj first|second|third|god|blue|fourth|revertSaiyans have six transformation forms that grant progressive stat bonuses and
unique abilities. The first three (SSJ, SSJ2, SSJ3) use tolerance-based
progression, while the advanced forms (SSJ God, SSJ Blue, SSJ4) use
mastery-based progression with ability unlocks.
TOLERANCE-BASED FORMS (SSJ, SSJ2, SSJ3) These forms gain mastery through
combat. Once unlocked, transformation is immediate. Each form requires the
previous form at 100% tolerance.
SSJ (Super Saiyan): Base transformation form
SSJ2 (Super Saiyan 2): 2x tolerance scaling vs SSJ
SSJ3 (Super Saiyan 3): 3x tolerance scaling vs SSJ (Saiyan only)
MASTERY-BASED FORMS (SSJ God, SSJ Blue, SSJ4) These forms require unlocking and
scale with 0-100% mastery. Abilities unlock at specific mastery percentages.
Gravity you can endure (up to +200% at 16,000) and the Hyperbolic Time Chamber
(+100%) add together, speeding every form mastery and form tolerance gain up to
4x.
SSJ GOD FORM (Mastery-Based - Unlock Requirements):
- Must complete Divine Ritual quest
- SSJ3 mastery: Fully Mastered (Tolerance 45/45)
- Power Level: >= 250 Million
Stats (at 100% Mastery):
+35,000 Hitroll, +35,000 Damroll
+35,000,000 Max PL, +5,000 Max Ki
+2,500 STR, +2,500 SPD, +2,500 INT, +2,500 WIS
SSJ God Abilities:
- Divine Foundation (1%+): +0.25% damage per 1% mastery (max +25%)
- Godly Toughness (25%): +1% damage reduction per 5% mastery (max 20%)
- Divine Berserker (50%): Reduces Berserk cooldown by 1/2
- Transcendent Clarity (75%): 20% chance to dodge/parry/deflect attacks
- Perfect God Form (100%): +25% damage, +10% quick skill recovery
SSJ BLUE FORM (Mastery-Based - Unlock Requirements):
- SSJ God mastery: 100%
- Power Level: >= 1 Billion
Stats (at 100% Mastery):
+50,000 Hitroll, +50,000 Damroll
+100,000,000 Max PL, +9,000 Max Ki
+8,000 STR, +8,000 SPD, +5,000 INT, +5,000 WIS
SSJ Blue Abilities:
- Blue Ascension (1%+): +0.5% damage per 1% mastery (max +50%)
- Overwhelming Force (25%): 50% chance on combo to add another line of damage
- Saiyan Pride (50%): Activates at <= 50% PL: +1% penetration per 2.5% PL
decrease (max +20%)
- Absolute Dominion (75%): 30% chance to bypass defenses, 1.5x crit multiplier
(2x in Berserk) Raise the bypass with 'help pdominion'.
- Ultimate Power (100%): +15% damage, +5% quick skill recovery
SSJ FOURTH FORM (SSJ4):
Usage: ssj fourth
- Saiyan race; available to mortals and immortals
- 100% Super Saiyan Blue mastery
- Must have transformed into Golden Oozaru at least once
- Base PL: at least 1 billion
Stats at 100% mastery:
+42,500 HR/DR, +65 million Max PL, +12,000 Max Ki +5,500 STR, +10,000 SPD,
+10,000 INT, +4,500 WIS Stats scale with SSJ4's own saved mastery, independent
of God and Blue.
SSJ4 abilities:
- Primal Power (1%+): up to +55% damage and 10% damage reduction.
- Primal Reserve (1%+): landed physical/Ki skills earn one charge, capped at
three, more with 'help pprimal'. Skills never spend charges. Successful
physical or Ki combos spend held charges once; combos never earn or refill
charges. Miss/block/dodge/deflect/immune hits neither earn nor spend charges.
Each spent charge grants up to +10 percentage points of Ki damage and -10% Ki
cost for the current round and the next three. At full mastery/three charges:
+85% total Ki damage, -30% Ki cost. Ki combos also benefit, including the
combo that activates the boost. New spends replace/refresh this boost, never
stack it. Held charges alone give no Ki discount. Multi-hit/area skills earn
once per execution.
- Primal Guard (25%): a charge-spending combo grants up to +3% damage reduction
per charge for the current round and the next four. Ten-round cooldown. At
full mastery/three charges: 19% total form reduction. No stacking or
refreshing during cooldown.
- Primal Instinct (50%): 15% chance to bypass successful defenses; +1%
penetration per 2.5% current PL above 50%, up to 20% at full PL.
- Perfect Fourth (75%): +5 percentage points of quick recovery.
- Relentless Beast (100%): a charge-spending combo grants ONE:
Berserk active: +3 rounds per charge, at most +9 rounds per activation.
Berserk inactive/on cooldown: -10 seconds of cooldown per charge.
Berserk inactive/ready: +5 rage per charge, capped at 100 rage.
Purification prevents this rage gain. Reducing cooldown to zero
does not also grant rage on that combo.
Primal Power, stat bonuses, charge damage/cost bonuses and Guard strength scale
with SSJ4 mastery. Guard/Relentless work with any number of charges. Charges
and active Ki/Guard buffs clear when combat or SSJ4 ends. Switching forms does
not reset Guard cooldown or the current Berserk extension cap. Charge changes
are silent; your combat prompt shows Charges: 0/3, or your higher cap with
'help pprimal'. Use status or ssj to check progress and effects.
Details:
Key Notes:
- Mastery gains from combat at 4% (God) or 5% (Blue/SSJ4) chance per round
- Each mastery gain adds 0.1%; God, Blue and SSJ4 save separately.
- Skill mastery gains: Low-cost 2% (God 3%), Medium 6% (God 9%), High 10% (God
15%)
(Ki skills: low <100, med <500, high >=500; Physical: low <2, med <4, high >=4 fatigue)
- Abilities require specific mastery thresholds to activate
- Transformations persist through logout/login
- Use ssj with no arguments to see transformation menu
- Use ssj revert to return to base form
- Saiyans in any form: 'help pblood', 'help pzenkai', 'help pbattleborn'
See also
No related help files