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forms_saiyan

UsageUsage: ssj first|second|third|god|blue|fourth|revert
Saiyans have six transformation forms that grant progressive stat bonuses and unique abilities. The first three (SSJ, SSJ2, SSJ3) use tolerance-based progression, while the advanced forms (SSJ God, SSJ Blue, SSJ4) use mastery-based progression with ability unlocks. TOLERANCE-BASED FORMS (SSJ, SSJ2, SSJ3) These forms gain mastery through combat. Once unlocked, transformation is immediate. Each form requires the previous form at 100% tolerance. SSJ (Super Saiyan): Base transformation form SSJ2 (Super Saiyan 2): 2x tolerance scaling vs SSJ SSJ3 (Super Saiyan 3): 3x tolerance scaling vs SSJ (Saiyan only) MASTERY-BASED FORMS (SSJ God, SSJ Blue, SSJ4) These forms require unlocking and scale with 0-100% mastery. Abilities unlock at specific mastery percentages. Gravity you can endure (up to +200% at 16,000) and the Hyperbolic Time Chamber (+100%) add together, speeding every form mastery and form tolerance gain up to 4x. SSJ GOD FORM (Mastery-Based - Unlock Requirements): - Must complete Divine Ritual quest - SSJ3 mastery: Fully Mastered (Tolerance 45/45) - Power Level: >= 250 Million Stats (at 100% Mastery): +35,000 Hitroll, +35,000 Damroll +35,000,000 Max PL, +5,000 Max Ki +2,500 STR, +2,500 SPD, +2,500 INT, +2,500 WIS SSJ God Abilities: - Divine Foundation (1%+): +0.25% damage per 1% mastery (max +25%) - Godly Toughness (25%): +1% damage reduction per 5% mastery (max 20%) - Divine Berserker (50%): Reduces Berserk cooldown by 1/2 - Transcendent Clarity (75%): 20% chance to dodge/parry/deflect attacks - Perfect God Form (100%): +25% damage, +10% quick skill recovery SSJ BLUE FORM (Mastery-Based - Unlock Requirements): - SSJ God mastery: 100% - Power Level: >= 1 Billion Stats (at 100% Mastery): +50,000 Hitroll, +50,000 Damroll +100,000,000 Max PL, +9,000 Max Ki +8,000 STR, +8,000 SPD, +5,000 INT, +5,000 WIS SSJ Blue Abilities: - Blue Ascension (1%+): +0.5% damage per 1% mastery (max +50%) - Overwhelming Force (25%): 50% chance on combo to add another line of damage - Saiyan Pride (50%): Activates at <= 50% PL: +1% penetration per 2.5% PL decrease (max +20%) - Absolute Dominion (75%): 30% chance to bypass defenses, 1.5x crit multiplier (2x in Berserk) Raise the bypass with 'help pdominion'. - Ultimate Power (100%): +15% damage, +5% quick skill recovery SSJ FOURTH FORM (SSJ4): Usage: ssj fourth - Saiyan race; available to mortals and immortals - 100% Super Saiyan Blue mastery - Must have transformed into Golden Oozaru at least once - Base PL: at least 1 billion Stats at 100% mastery: +42,500 HR/DR, +65 million Max PL, +12,000 Max Ki +5,500 STR, +10,000 SPD, +10,000 INT, +4,500 WIS Stats scale with SSJ4's own saved mastery, independent of God and Blue. SSJ4 abilities: - Primal Power (1%+): up to +55% damage and 10% damage reduction. - Primal Reserve (1%+): landed physical/Ki skills earn one charge, capped at three, more with 'help pprimal'. Skills never spend charges. Successful physical or Ki combos spend held charges once; combos never earn or refill charges. Miss/block/dodge/deflect/immune hits neither earn nor spend charges. Each spent charge grants up to +10 percentage points of Ki damage and -10% Ki cost for the current round and the next three. At full mastery/three charges: +85% total Ki damage, -30% Ki cost. Ki combos also benefit, including the combo that activates the boost. New spends replace/refresh this boost, never stack it. Held charges alone give no Ki discount. Multi-hit/area skills earn once per execution. - Primal Guard (25%): a charge-spending combo grants up to +3% damage reduction per charge for the current round and the next four. Ten-round cooldown. At full mastery/three charges: 19% total form reduction. No stacking or refreshing during cooldown. - Primal Instinct (50%): 15% chance to bypass successful defenses; +1% penetration per 2.5% current PL above 50%, up to 20% at full PL. - Perfect Fourth (75%): +5 percentage points of quick recovery. - Relentless Beast (100%): a charge-spending combo grants ONE: Berserk active: +3 rounds per charge, at most +9 rounds per activation. Berserk inactive/on cooldown: -10 seconds of cooldown per charge. Berserk inactive/ready: +5 rage per charge, capped at 100 rage. Purification prevents this rage gain. Reducing cooldown to zero does not also grant rage on that combo. Primal Power, stat bonuses, charge damage/cost bonuses and Guard strength scale with SSJ4 mastery. Guard/Relentless work with any number of charges. Charges and active Ki/Guard buffs clear when combat or SSJ4 ends. Switching forms does not reset Guard cooldown or the current Berserk extension cap. Charge changes are silent; your combat prompt shows Charges: 0/3, or your higher cap with 'help pprimal'. Use status or ssj to check progress and effects. Details: Key Notes: - Mastery gains from combat at 4% (God) or 5% (Blue/SSJ4) chance per round - Each mastery gain adds 0.1%; God, Blue and SSJ4 save separately. - Skill mastery gains: Low-cost 2% (God 3%), Medium 6% (God 9%), High 10% (God 15%) (Ki skills: low <100, med <500, high >=500; Physical: low <2, med <4, high >=4 fatigue) - Abilities require specific mastery thresholds to activate - Transformations persist through logout/login - Use ssj with no arguments to see transformation menu - Use ssj revert to return to base form - Saiyans in any form: 'help pblood', 'help pzenkai', 'help pbattleborn'
See also
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saiyan saiyajin saiya-jin

The Saiyans are a resilient warrior race from the planet Vegeta, known for their strength, combat prowess, and ability to transform into powerful states. They were once under the rule of Frieza and were forced to conquer planets, but their numbers were decimated due to his betrayal.