Learn the game

Help & getting started

Search the in-game help library — commands, races, skills, and mechanics.

PREFRAIN LINGERINGREFRAIN REFRAIN

Usagepshop refrain
When a fight ends, Dissonance ends with it and a released technique fades, even with rounds left on both. Lingering Refrain holds them for a few seconds instead. Start your next fight in time and they carry straight into it with whatever time they have left. THE THREE RANKS: 8 points Held for 3 seconds 16 points Held for 6 seconds 24 points Held for 9 seconds 48 points for all three. WORTH KNOWING: Konatsu only. Only Dissonance and a live technique are held, with the technique's effect, and with the momentum Iron Dissonance has banked. The clock keeps running while they are held. The held seconds come off the rounds they have left, at least one round for every carry, so chaining fights never stretches them past their normal length. If you do not reach a new fight in time they simply end, and their cooldowns count from when the fight ended, the same as without this line, so you lose nothing. Anything you do carry takes its cooldown when it really ends. Your stance stays locked while either one is held. Your Cadence bar is never held, it empties a few seconds after the fight as it always has. A fight that opens with a carried technique gets no Opening Cadence charge, see help pcadence. Nothing carries past your death.