PREFRAIN LINGERINGREFRAIN REFRAIN
Usage
pshop refrainWhen a fight ends, Dissonance ends with it and a released technique fades, even
with rounds left on both. Lingering Refrain holds them for a few seconds
instead. Start your next fight in time and they carry straight into it with
whatever time they have left.
THE THREE RANKS:
8 points Held for 3 seconds
16 points Held for 6 seconds
24 points Held for 9 seconds
48 points for all three.
WORTH KNOWING:
Konatsu only.
Only Dissonance and a live technique are held, with the technique's
effect, and with the momentum Iron Dissonance has banked.
The clock keeps running while they are held. The held seconds come
off the rounds they have left, at least one round for every carry, so
chaining fights never stretches them past their normal length.
If you do not reach a new fight in time they simply end, and their
cooldowns count from when the fight ended, the same as without this
line, so you lose nothing. Anything you do carry takes its cooldown
when it really ends.
Your stance stays locked while either one is held.
Your Cadence bar is never held, it empties a few seconds after the
fight as it always has.
A fight that opens with a carried technique gets no Opening Cadence
charge, see help pcadence.
Nothing carries past your death.