forms_human sentinelform beyondform
Usage
transform max / ultra / sentinel / beyond / revertHumans possess two tolerance-based forms and two mastery-based transformation
forms. Progress from Max Power through Ultra Max, then unlock the mastery-based
Beyond Form and Sentinel Form.
TOLERANCE-BASED FORMS:
Max Power: Base form, available to all Humans
Ultra Max: Requires Max Power tolerance: 100%
MASTERY-BASED FORMS:
Sentinel Form: Requires Ultra Max tolerance: 100%, Base PL: 125,000,000
Beyond Form: Requires Sentinel mastery: 100%, Base PL: 125,000,000
SENTINEL FORM (Mastery-Based Defense):
Stats (at 100% Mastery):
+50,000 Hitroll, +50,000 Damroll
+5,000 STR, +5,000 DEX, +5,000 INT, +5,000 WIS
+15,000,000 PL, +8,000 Ki
Passive Abilities:
- Superior Tactics: -0.25% damage taken per mastery (max -25%)
- Anatomic Knowledge: -0.5% ki & fatigue cost per mastery (max -50%, min cost
1)
- Focused Intent: 4x rage generation (at 50%+ mastery)
- Defensive Mastery: 25% auto-block chance (at 75%+ mastery), see 'help
pbastion'
- Fatigue drain: 10 fatigue every 15 seconds at 0% mastery, 0 at 100%
Active Ability - Harness Ward:
- Protective barrier that scales damage reduction with mastery
- Duration: 5 rounds at 1% mastery - 30 rounds at 100% mastery
- Damage Reduction: 5% at 1% mastery - 50% at 100% mastery
- Rage Cost: 75-100 (scaled by mastery)
- Cooldown: 3 minutes after activation ends, see 'help pward'
- Use: 'harness ward'
Mastery Gain:
- Each Harness Ward activation gains +1% mastery (guaranteed)
- Pushups/Situps: 15% chance to gain +1% mastery per pulse
- Gravity you can endure (up to +200% at 16,000) and the Hyperbolic Time
Chamber (+100%) add together, speeding every gain up to 4x
BEYOND FORM (Mastery-Based Offense):
Stats (at 100% Mastery):
+50,000 Hitroll, +50,000 Damroll
+5,000 STR, +5,000 DEX, +5,000 INT, +5,000 WIS
+10,000,000 PL, +5,000 Ki
Passive Abilities:
- Martial Prowess: +2% damage per mastery (max +200%)
- Anatomic Supremacy: +0.2% penetration per mastery (max +20%)
- Focused Intent: 2x rage generation (at 50%+ mastery)
- Combat Specialist: 0.5-12.5% skill repeat chance (0.5% at 75%, +0.5% per
mastery), see 'help pencore'
- Fatigue drain: 10 fatigue every 15 seconds at 0% mastery, 0 at 100%
Active Ability - Revenge Aura:
- Auto-triggers when a grouped ally (PC or NPC) dies in the room, or on low
health with Vengeance, see 'help pvengeance'
- Requires: 100% Beyond mastery
- Duration: 30 rounds
- Cooldown: 60 combat rounds from when it rises, 30 after it ends
- Benefits: +50% damage, +20 quick recovery
Mastery Gain:
- Each successful attack (not blocked/deflected), 2.5% chance to gain +1%
mastery
- Attack must be a Non-AoE Skill attack
- Gravity you can endure (up to +200% at 16,000) and the Hyperbolic Time
Chamber (+100%) add together, speeding every gain up to 4x
See also