Learn the game

Help & getting started

Search the in-game help library — commands, races, skills, and mechanics.

autogauntlet autog autoga autogau

Usageautogauntlet [status|start|stop|toggle|set ...]
AutoGauntlet repeats runs with an attack, normal combo or manual sequence. Configure it while standing outside combat. Saving does not enable it. Commands: - status: Show saved setup and current state - set <1-10> <attack>: Choose a single-target attack - set combo <1-10> <name>: Save multiplier and combo together - set combo <name>: Choose a combo; keep multiplier - set manual <1-10>: Use your saved manual sequence - set multiplier <1-10>: Change only the multiplier - set level <1-50> <special>: Choose a mastered special - set level off: Disable the optional special - set concede <2-50>: Exit before fighting that level - set concede off: Disable automatic concede - start / stop / toggle: Control automation Examples: autogauntlet set 3 kick - Single attack at a 3x multiplier autogauntlet set combo 3 pummel - Use Pummel at 3x autogauntlet set manual 3 - Use saved manual commands at 3x autogauntlet set level 25 ascendant ego - Upgrade at level 25 autogauntlet start - Enable repeated runs Attack selection: - Use combos to find names. Multiword names work. Know every attack in the sequence and meet its race requirement. Normal combat rules apply. - The gauntlet has its own combo selection and uses it even when standalone AutoCombo is off. Only one attack controller runs. Quick recovery continues the combo on the next game pulse. - Manual mode uses the single sequence saved with autocombo manual. It works even when standalone AutoCombo is off or in normal mode. Commands are not checked against skill lists; normal command rules apply. A typo or refusal advances. Combo completion or break restarts step one. Quick recovery advances manual steps as well. See help autocombo. - Choosing a skill or named combo leaves manual mode. Setting a single attack returns to single-attack mode. An invalid or newly unavailable selected combo stops automation without fallback. - Single attacks exclude AoE. The chosen special must be mastered. Specials include ultra ego, ascendant ego, ultra instinct, true ultra instinct, enrage, rampage, overdrive, overclock, and solar infusion. - Higher specials require their base technique to be learned. AutoGauntlet activates ultra ego before ascendant ego, ultra instinct before true ultra instinct, enrage before rampage, and overdrive before overclock. Already active stages are skipped. - Enrage and rampage still require your racial transformation. Normal costs, recovery times, and technique restrictions apply. Details: Entry and payment: - Runs begin in the gauntlet lobby. Fused players cannot enter. - The first carried ticket pays and sets that run's multiplier. Otherwise, each entry costs 25,000,000 Zenni x your multiplier. - Repeat runs continue until stopped or payment runs out. Full rooms consume neither tickets nor Zenni. Normal entry buffs still apply. - The special starts at its chosen level, including level one. Each stage waits for recovery and queued commands before the next attempt. Failed stages retry after recovery, at most once per combat round. Leaving that level cancels the remaining stages. Auto-concede exits before that level's boss and special. Stopping and saved settings: - Queued commands and cooldowns take priority. Stop works during combat; it ends automatic attacks and future entries, not the fight. - Disable AutoGauntlet before changing setup. A new login disables it while preserving its multiplier, attack mode and optional settings.

gauntlet concede

Usagegauntlet | gauntlet <1-10> | gauntlet <ticket name>
The Gauntlet is a never ending endurance battle where you fight one boss after another that get progressively stronger. The gauntlet only ends when you lose a battle. You can only start the gauntlet in otherworld at the gauntlet receptionist. Admission Fee: 25,000,000 zenni Rewards: 3 Tokens for every boss defeated 1 Loot box for every boss defeated 1 Legendary loot box every 7 stages beat You can not flee, quit, recall, or leave the gauntlet when underway, so make sure you give yourself enough time. The first boss starts at 25,000,000 PL Details: - You can now spend more zenni to multiply rewards. IE: gauntlet 10 250,000,000 entry fee for 10x PLGain/Rewards - Every stage of the multiplier will reduce tokens and regular loot box rewards by 2.5%. - During a gauntlet run you can type, 'concede' to stop and receive rewards at last level beaten. - Gauntlet tickets can be redeemed with 'gauntlet ticket'
See also
No related help files