autogauntlet autog autoga autogau
Usage
autogauntlet [status|start|stop|toggle|set ...]AutoGauntlet repeats runs with an attack, normal combo or manual sequence.
Configure it while standing outside combat. Saving does not enable it.
Commands:
- status: Show saved setup and current state
- set <1-10> <attack>: Choose a single-target attack
- set combo <1-10> <name>: Save multiplier and combo together
- set combo <name>: Choose a combo; keep multiplier
- set manual <1-10>: Use your saved manual sequence
- set multiplier <1-10>: Change only the multiplier
- set level <1-50> <special>: Choose a mastered special
- set level off: Disable the optional special
- set concede <2-50>: Exit before fighting that level
- set concede off: Disable automatic concede
- start / stop / toggle: Control automation
Examples:
autogauntlet set 3 kick - Single attack at a 3x multiplier
autogauntlet set combo 3 pummel - Use Pummel at 3x
autogauntlet set manual 3 - Use saved manual commands at 3x
autogauntlet set level 25 ascendant ego - Upgrade at level 25
autogauntlet start - Enable repeated runs
Attack selection:
- Use combos to find names. Multiword names work. Know every attack in the
sequence and meet its race requirement. Normal combat rules apply.
- The gauntlet has its own combo selection and uses it even when standalone
AutoCombo is off. Only one attack controller runs. Quick recovery continues
the combo on the next game pulse.
- Manual mode uses the single sequence saved with autocombo manual. It works
even when standalone AutoCombo is off or in normal mode. Commands are not
checked against skill lists; normal command rules apply. A typo or refusal
advances. Combo completion or break restarts step one. Quick recovery
advances manual steps as well. See help autocombo.
- Choosing a skill or named combo leaves manual mode. Setting a single attack
returns to single-attack mode. An invalid or newly unavailable selected combo
stops automation without fallback.
- Single attacks exclude AoE. The chosen special must be mastered. Specials
include ultra ego, ascendant ego, ultra instinct, true ultra instinct,
enrage, rampage, overdrive, overclock, and solar infusion.
- Higher specials require their base technique to be learned. AutoGauntlet
activates ultra ego before ascendant ego, ultra instinct before true ultra
instinct, enrage before rampage, and overdrive before overclock. Already
active stages are skipped.
- Enrage and rampage still require your racial transformation. Normal costs,
recovery times, and technique restrictions apply.
Details:
Entry and payment:
- Runs begin in the gauntlet lobby. Fused players cannot enter.
- The first carried ticket pays and sets that run's multiplier. Otherwise, each
entry costs 25,000,000 Zenni x your multiplier.
- Repeat runs continue until stopped or payment runs out. Full rooms consume
neither tickets nor Zenni. Normal entry buffs still apply.
- The special starts at its chosen level, including level one. Each stage waits
for recovery and queued commands before the next attempt. Failed stages retry
after recovery, at most once per combat round. Leaving that level cancels the
remaining stages. Auto-concede exits before that level's boss and special.
Stopping and saved settings:
- Queued commands and cooldowns take priority. Stop works during combat; it
ends automatic attacks and future entries, not the fight.
- Disable AutoGauntlet before changing setup. A new login disables it while
preserving its multiplier, attack mode and optional settings.