autocombo autoc
Usage
autocombo [on|off|toggle|status|set <combo name>|manual ...]Automatically run a normal combo or your saved manual command sequence.
Available to all player characters, including mortals.
Syntax:
autocombo [on|off|toggle|status|set <combo name>]
autocombo manual [status|on|off|set|remove|clear]
Description AutoCombo attempts its next step at the start of each combat round
when your command queue and wait state are clear. If it cannot act then, it
acts on the first game pulse that it can, such as when a cooldown, daze or
stasis ends. Quick recovery continues on the next game pulse. Normal command,
skill, resource, weapon and combat rules apply.
Normal combos
autocombo set <combo name> - Select a normal combo
autocombo on / off - Start or stop automatic execution
autocombo toggle - Toggle automatic execution
autocombo status - Show mode, selection and next step
- Use combos for available names. Know every attack and meet the combo's race
requirement. Full names or unique abbreviations work. Normal mode attacks
your current NPC opponent without choosing another.
Manual commands
autocombo manual set <1-10> <command> - Add or replace a step
autocombo manual remove <1-10> - Remove a step
autocombo manual clear - Clear the saved sequence
autocombo manual status - Show the saved commands
autocombo manual on - Select manual mode
autocombo manual off - Return to normal mode
- One manual sequence is saved, with up to ten command steps. Add steps in
order, starting at one. Each step allows 240 bytes. Commands are stored as
entered, without checking names or skills. Typos and refused commands show
their normal errors and advance.
- Manual on/off selects the mode; autocombo on/off controls running. Switching
modes keeps your saved manual steps and normal combo choice. Stop automation
using the sequence before editing its commands.
Details:
Examples
autocombo set pummel - Choose a normal combo
autocombo manual set 1 harness surge - First manual command
autocombo manual set 2 punch - Next manual command
autocombo manual set 3 kick - Next manual command
autocombo manual on - Select the saved manual sequence
autocombo on - Start automatic execution
autocombo off - Stop it
autocombo manual off - Select normal mode again
Notes
- Manual steps run in order and repeat after the final step. Completing or
breaking a real combo restarts at step one immediately. Utilities such as
Harness advance the manual step without adding attack history. Put utilities
before a finishing attack if they should run that cycle.
- Quick recovery advances manual sequences too. A zero-wait utility does not
create quick recovery. Normal waits and queued input take priority.
- Execution waits for current NPC combat, outside the arena. Manual commands
run as written, including any targets or movement you specify. They receive
no extra permissions, resources or combo bonuses.
- A bare autocombo still toggles. On and off are safe to repeat. Stopping
automation does not stop ordinary combat or existing effects.
- Settings are saved. Disconnected players pause; the saved preference resumes
after login. Combat progress starts fresh.
- AutoGauntlet can use the same saved manual sequence independently of
standalone AutoCombo's on/off setting or selected mode. Standalone AutoCombo
waits while AutoGauntlet controls an active run.
See also