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autocombo autoc

Usageautocombo [on|off|toggle|status|set <combo name>|manual ...]
Automatically run a normal combo or your saved manual command sequence. Available to all player characters, including mortals. Syntax: autocombo [on|off|toggle|status|set <combo name>] autocombo manual [status|on|off|set|remove|clear] Description AutoCombo attempts its next step at the start of each combat round when your command queue and wait state are clear. If it cannot act then, it acts on the first game pulse that it can, such as when a cooldown, daze or stasis ends. Quick recovery continues on the next game pulse. Normal command, skill, resource, weapon and combat rules apply. Normal combos autocombo set <combo name> - Select a normal combo autocombo on / off - Start or stop automatic execution autocombo toggle - Toggle automatic execution autocombo status - Show mode, selection and next step - Use combos for available names. Know every attack and meet the combo's race requirement. Full names or unique abbreviations work. Normal mode attacks your current NPC opponent without choosing another. Manual commands autocombo manual set <1-10> <command> - Add or replace a step autocombo manual remove <1-10> - Remove a step autocombo manual clear - Clear the saved sequence autocombo manual status - Show the saved commands autocombo manual on - Select manual mode autocombo manual off - Return to normal mode - One manual sequence is saved, with up to ten command steps. Add steps in order, starting at one. Each step allows 240 bytes. Commands are stored as entered, without checking names or skills. Typos and refused commands show their normal errors and advance. - Manual on/off selects the mode; autocombo on/off controls running. Switching modes keeps your saved manual steps and normal combo choice. Stop automation using the sequence before editing its commands. Details: Examples autocombo set pummel - Choose a normal combo autocombo manual set 1 harness surge - First manual command autocombo manual set 2 punch - Next manual command autocombo manual set 3 kick - Next manual command autocombo manual on - Select the saved manual sequence autocombo on - Start automatic execution autocombo off - Stop it autocombo manual off - Select normal mode again Notes - Manual steps run in order and repeat after the final step. Completing or breaking a real combo restarts at step one immediately. Utilities such as Harness advance the manual step without adding attack history. Put utilities before a finishing attack if they should run that cycle. - Quick recovery advances manual sequences too. A zero-wait utility does not create quick recovery. Normal waits and queued input take priority. - Execution waits for current NPC combat, outside the arena. Manual commands run as written, including any targets or movement you specify. They receive no extra permissions, resources or combo bonuses. - A bare autocombo still toggles. On and off are safe to repeat. Stopping automation does not stop ordinary combat or existing effects. - Settings are saved. Disconnected players pause; the saved preference resumes after login. Combat progress starts fresh. - AutoGauntlet can use the same saved manual sequence independently of standalone AutoCombo's on/off setting or selected mode. Standalone AutoCombo waits while AutoGauntlet controls an active run.