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bosses

Usagetokens redeem event
There are currently four different types off bosses you can encounter. Area - These bosses can be found in the world in various areas Some require defeating other bosses in the area to spawn. These bosses typically drop fixed gear and sometimes tokens. Event - The bosses are announced by King Kai when an event is activated. There usually are more then one and you may have to defeat some to progress the event to spawn the others. These bosses always spawn on the overworld map that King Kai mentions and have a time limit to defeat the event. The current event running can be seen on the who list. They typically drop fixed gear, tokens, and event points. Solo Event - These bosses are spawn to any overworld planet like normal event bosses. They however do not have a time limit and remain in the world until defeated or a copyover. They typically drop tokens and loot boxes. Random - Rivals hunt you on the world maps as you travel. They will not appear while you fast travel with 'survey', inside cities, dungeons or buildings, while you are suppressed, or before your base powerlevel reaches 1,000,000. Once one appears a cooldown starts before the next, and 'eboss' shows how long is left. A rival is sized to your base powerlevel, so it grows as you do, and transforming does not change the rival you face. Each rival rolls its own resistances, so some are weaker to autohits, skills or combos than others. From Tier 7 a rival can rise as a Nemesis, a far stronger foe that can recover once, hunts you down if you flee, and drops double the zenni and tokens. A Nemesis is yours alone. Only you and your own pets or clones can fight it, not even your group can strike it. A Nemesis never appears while you are grouped with another player or fused. Every Nemesis you slay with your own killing blow counts toward the leader nemesis board. Some rivals are RAID rivals. The chance of one grows with your power, and about half of them carry five times the usual tokens. Rivals drop tokens, zenni and loot boxes. Their zenni grows with your power, and they can also drop crafting materials whose quality rises with your power, occasionally legendary or celestial. Details: - Some bosses are AGGRO flagged and will attack anyone Tier 3+ and not Suppressed.
See also

privateboss privatebosses

Usagesense <boss> | pursue <boss> | boss
PRIVATE BOSSES: The original Remort 9 bosses, Ukolo, Paragus, Flappe, Garmyr and Bayse, are private. Instead of one copy that everyone races for, every player gets their own copy once each boss cycle, and nobody else can see it, fight it, or take its loot. FINDING YOUR COPY: - Ukolo, Paragus and Flappe: enter the boss's area and your copy appears in its usual place within a second or two, with the line "<boss> has appeared for your party alone." Sense or pursue it as you always have. - Garmyr and Bayse: the creatures that begin their hunts appear for you the same way when you enter their areas, and everything that follows from them belongs to you and your party. - boss lists only your own copies. YOUR PARTY: - Groupmates anywhere in the area when your copy appears share it. Anyone who joins your group later cannot see it or share in it. - A groupmate who already used that boss this cycle, or who already has a copy of it waiting, is not added to yours. THE BOSS CYCLE: - Each player may face each private boss once per boss cycle. A new cycle starts every 20 minutes with the regular boss reset. - Your chance is only used once your party attacks the copy. Walking past it costs nothing, and a copy nobody fights leaves on its own after a while. A fight still going when a new cycle starts uses that cycle too. - If your copy vanishes as it appears ("withdrew at once"), try again in a minute. REWARDS: - Drops are the same as ever. The corpse, everything the boss drops and its tokens belong to your party until someone picks them up. - Experience, the token split and the group token bonus go to your party only. The kill still counts for whoever lands the final blow.