wardenship warden
Usage
warden, warden invite , warden accept | decline | end An empire may name a single faction as its Warden, a sworn defender that
fights for the empire's cause. A wardenship is a pact between the two leaders,
and either leader may end it whenever they wish.
Forming a wardenship:
The empire's leader offers the pact with warden invite . The
faction's leader answers with warden accept or warden decline. Either
leader can later break it with warden end, and typing warden on its own
shows where you stand. An empire keeps only one Warden, and a faction serves
only one empire. An offer left unanswered for 24 hours cancels itself.
What a Warden may do:
While the pact holds, the faction acts as the empire in the district war. Its
members may hunt down enemy saboteurs in the empire's districts and break their
work with a solid blow, sabotage and capture rival districts on the empire's
behalf, and repair the empire's own districts. A district a Warden captures
flies the empire's colors, not the faction's, and repairs are paid out of
the faction's own bank, not the empire's. If the empire keeps a broadcast
tower, its Warden may run its propaganda broadcasts too, again on the faction's
coin (see help broadcast). Because a faction has no war room, a Warden's
sabotage lands at a flat double strength, hitting harder than even a maxed
war room could.
The cost:
Standing with an empire means standing in its wars. A Warden's members become
open to attack by rival empires wherever the empire's own members are, with
no PK flag required.
Speaking as one:
For as long as the pact lasts the two clans share their clantalk, so a line
spoken on either channel is heard by both, letting the allies plan together.
The reward:
In return a Warden draws 20% of the empire's district bonuses whenever it
stands on the empire's territory, with the same planet wide or single district
reach the empire itself enjoys. This stacks on top of the faction's own shop
buffs.
When it ends:
A wardenship dissolves the moment either leader ends it, either clan is
disbanded, or either clan is left with no leader and no one to take their place.
After a leader ends a pact, both the empire and the faction must wait 24
hours before either can form a new one.
Nothing