hbtc hyperbolic chamber hyperbolictimechamber timechamber coupon hyperboliccoupon
Usage
hbtc | hbtc | hbtc summon | use
The Hyperbolic Time Chamber is a sealed pocket of white nothing
with a house standing at the centre of it. Once every 23 hours
and 30 minutes you may step inside for 30 minutes of real time,
train at ten times the usual rate, and call bosses out of the void
to fight on your own.
COMMANDS:
- hbtc: your session status, the time you have left, and
when you may next enter.
- hbtc enter: begin a session. Typed at the entrance, the
vestibule just outside the chamber door. Refused while you are
fighting, and refused while you are fused.
- hbtc leave: end your session early and step out. Refused
while you are fighting.
- hbtc summon list: the numbered roster of shapes the
chamber will hold.
- hbtc summon : call that shape into the void.
- hbtc dismiss: send the shape you called back into the white.
Refused while you are fighting, so break off first.
THE SESSION CLOCK:
A session lasts 30 minutes of real time and may be started once
every 23 hours 30 minutes. The wait counts from the moment you
take your ordinary entry, and it is half an hour short of a full day
on purpose, so you can keep the same time each day even if you
arrive a little late. A Hyperbolic Coupon is the one way in that
does not restart it, see below.
The clock is absolute, so it keeps running while you are logged out,
while you are linkdead, and straight through a reboot or a copyover.
Lose your link and reconnect quickly and you resume exactly where
you were, still inside and still on the clock.
A copyover puts you back inside where you were standing. Any other
restart puts you back at the door instead, and so does staying away
long enough for your body to leave the world. The clock and the
wait for your next entry keep running either way.
hbtc leave forfeits the rest of the session in the same way, and
the wait still counts from the moment you first entered, not from
the moment you left. Leaving a coupon session early costs you
nothing at all, because such a visit never started the wait.
You are warned at 5 minutes and again at 1 minute remaining,
then you are put out automatically.
The chamber holds up to 4 people at once. Every occupant runs a
completely separate session with its own clock and its own entry
wait, so entering alongside somebody else is company, not a shared
timer.
THE HYPERBOLIC COUPON:
A Hyperbolic Coupon is an extra trip, not an early one. Stand at
the chamber entrance and type use coupon, and the door opens then
and there and takes you in, and the coupon is torn up paying for it.
Your own 23 hour 30 minute wait is not spent and keeps running.
It will open the door to you when it always would have, so a coupon
trip in the afternoon costs you nothing from the run you had planned
with your group that evening.
The coupon opens the chamber door and nothing else. It must be torn
at the entrance, it will not reach you out of a fight, and it will
not get you past the limit of four people inside. If any of those
refuse you, or if the door would already open for you anyway, the
coupon is kept and nothing is spent, so it is never wasted.
Coupons are sold in the event shop, eshop, every month for
500,000 event points.
WHILE YOU ARE INSIDE:
The chamber is sealed in both directions. You cannot recall,
crecall, instant transmit, portal or quit while you are in it, and
you cannot walk out. You cannot walk in either, hbtc enter and a
Hyperbolic Coupon are the only two ways through the door.
Dying inside does not send you to the afterlife. You wake in the
Living Quarters and your clock keeps running, so a death costs you
time on top of the usual penalties, which still apply in full. A
fused character is the one exception, dying while fused takes the
ordinary road to the afterlife. Players cannot fight each other
anywhere inside.
TRAINING AND GRAVITY:
Everything you earn inside is multiplied. Stat experience pays
10 times the usual rate and power level pays 10 times the usual
rate, whether it came from training or from a kill. Both
multipliers land after every bonus, nerf and cap the game already
applies, so nothing swallows them. Power level you buy, redeem or
eat is not multiplied, only power level you work for.
There are four Gravity Halls, each with a machine of its own. A
gravity device only works while you are alone in a room, which is
exactly why there are four halls, one for every possible occupant,
so all four of you can train at your own settings at the same
time. Your own gravity device works anywhere inside the chamber
except the Isolation Chamber.
The Isolation Chamber regenerates you quickly, though not
instantly, and no gravity of any kind can be set in it. Healing
there spends the one thing the chamber is short of, which is time.
FOOD AND REST:
The Living Quarters hold a refrigerator and a water fountain.
Type get food at the refrigerator and it hands you one of ten
dishes at random, each carrying a different set of bonuses lasting
anywhere from 5 minutes to a full hour depending on the dish.
It will serve you again after 5 minutes, counted per person, so
another occupant's meal never delays yours.
Out at the very centre of the void ring, a still pool holds the
chamber's water, and the water holds fish that exist nowhere else.
Bring a pole and bait, the ten times rule counts your catches, and
nothing in that pool will ever fight back.
SUMMONING BOSSES:
hbtc summon works only out in the void that wraps around the
house, never in the rooms inside it. The five strongest opponents
answer only in the Deep Void, the outer region past the ring.
The list marks that condition where it applies. No entry asks for
a remort, every shape is open to everyone.
Summoning costs zenni, and the price climbs with the rung, from
1,000,000 for the gentlest shape to 1,000,000,000 for the
worst of them. The list prints the price beside every entry.
There is no limit on how many you may call, the 30 minute window
and your purse are the only limiters. You may only have one boss
alive at a time, so the current one must be dead or gone before
you can call another. That is counted per player, and another
occupant's boss can never block yours.
If you call something you cannot beat, hbtc dismiss unmakes it and frees
you to call another. You must not be fighting when you type it, and the
zenni you spent on the shaping is not returned.
What the chamber shapes it does not pay for. A summoned boss
carries no purse, so killing one yields no zenni and no tokens,
and it does not go into your boss kill record. The reward is the
power level, multiplied like everything else you earn inside, and
whatever loot falls.
Session length: 30 minutes of real time, running even while
you are logged out
Entry: once every 23 hours 30 minutes, counted from your last
ordinary entry, from the chamber entrance
Coupon: 500,000 event points in the eshop, one bonus entry at
the door, your own 23 hour 30 minute wait keeps running
Occupants: up to 4, each on a separate clock and cooldown
Warnings: at 5 minutes and at 1 minute remaining
Stat experience: 10x, applied last, after every other cap
Power level: 10x from training and from kills, applied last
Summons: 1,000,000 to 1,000,000,000 zenni, one boss alive at a time
Boss drops: no zenni and no tokens, power level and loot only
Refrigerator: 'get food' in the Living Quarters, 5 minute wait
Fishing: still pool out in the void, chamber-only species, 10x PL