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godrank

Usagegodrank
Sphinx have unlocked the ancient God of Destruction Rank System, a path to transcendent power through a 10-rank progression. Each rank grants devastating passive abilities that scale with your rank, from basic resilience at Rank 1 to godlike destruction at Rank 10. RANK PROGRESSION: Ranks are earned by accumulating God Points through five primary sources: defeating powerful bosses, training exercises, draining god ki during Ultra Ego or Ultra Instinct, eating food, and winning budokai tournaments. Rank 0-10: Progressive thresholds - points reset at each rank with overflow carryover - When you rank up, your progress bar resets to 0% for the next rank - Excess points from a kill that pushes you over a threshold carry forward - Total points to max: 3,389,000 (from rank 0 to rank 10) Rank Progression Table (points needed per rank): Rank 1: 500 | Rank 4: 20k | Rank 7: 209k | Rank 10: 1.72M Rank 2: 2k | Rank 5: 47k | Rank 8: 425k Rank 3: 6.5k | Rank 6: 101k | Rank 9: 857k - Stat bonuses: Non-linear scaling (0 at rank 0, 2k/1k at rank 3, 50k/25k at rank 10) - Each rank unlocks new passive abilities and boosts existing ones PASSIVE ABILITIES: Primal Hunger (Rank 0+): - Dual mechanic: Build 1 stack per round in BOTH starving and well-fed states during combat - Max stacks equal to your current rank - While Starving: Each stack grants +0.5% damage output - Example: At rank 10 with 10 stacks = (1 + 0.10 hunger bonus) x (1 + 0.05 primal bonus) damage - While Well Fed: Each stack grants -0.5% damage taken (damage reduction) - Example: At rank 10 with 10 stacks = incoming damage x (1 - 0.05 primal reduction) - Resets to 0 stacks when entering Normal hunger (13-23) or after combat ends Destroyer's Wrath (Rank 1+): - Damage per stack scales with rank: 1.0% (rank 1-4), 1.5% (rank 5-7), 3.5% (rank 8+) - God of Ruin doubles it again at rank 10, for an effective 7.0% per stack - Max stacks: 5 (rank 1-3), 8 (rank 4-5), 10 (rank 6-7), 12 (rank 8-9), 15 (rank 10) More with 'help pwrath'. - Stacks accumulate on successful physical and ki attacks (first hit only, no multihit counting) - Building to full takes as many rounds as your max stacks, the God of Destruction grows more terrible the longer a battle lasts - Stack bonuses are multiplied by hunger state modifier - Example: 10 Wrath stacks at rank 5 = 1.15x, while starving = 1.15 x 1.05 = 1.208x damage - Example: 15 Wrath stacks at rank 10 = 2.05x, before hunger and Judgment - Resets to 0 when combat ends Destroyer's Edge (Rank 1+): - Cuts through your target's armor by 2% per god rank (20% at rank 10) More with 'help pruin'. - Applies to every attack: physical, ki, combos and autohits - Stacks with weapon and skill penetration, total penetration caps at 75% - Worth nothing against an unarmored foe, worth the most against heavy armor Divine Resilience (Rank 3+): - Reduces incoming damage by your rank percentage (3% at rank 3, up to 10% at rank 10) - Applies to both physical and ki damage Destroyer's Cadence (Rank 5+): - Quick recovery chance: +rank% per cooldown roll - Increases skill cooldown recovery during combat Destroyer's Will (Rank 7+): - Triggers at <25% power level with 5-minute cooldown - Grants +rank*2% damage reduction for ~50 seconds when triggered - Provides emergency defensive surge in critical moments God of Ruin (Rank 10): - Ultimate form bonus that doubles Destroyer's Wrath damage - Available only at maximum godrank HOW TO GAIN GOD POINTS: Faster with 'help pascent'. Boss Kills: Defeating bosses with 5M+ PL - Points based on boss PL with 5x multiplier boost: log formula <100B, power curve >=100B - Below 100B: base = log10(PL/1M) x 250 - At/above 100B: base = 3,750 x (PL/100B)^0.68 - Example values: 100B boss: 3,750 pts | 500B: 12,680 pts | 1T: 17,950 pts - Excess ratio penalty: lose points if overpowered (prevents farming weak bosses) Training: Completing exercises (pushup, situp, meditate, study) - Base: Pushup 1 | Situp 1 | Study 2 | Meditate 3 - Scaled by gravity: points = base * sqrt(gravity) Divine Ki Drain: Using Ultra Ego or Ultra Instinct - 25 x (Rank + 1) points per drain tick while transformations are active - Rank 0: 25 pts | Rank 5: 150 pts | Rank 10: 275 pts Eating Food: Consuming any food or drink - Points equal to hunger points gained from food, multiplied by (current rank + 1) - Rank 0: x1 | Rank 5: x6 | Rank 10: x11 - Sphinx Specialty: Food buffs last 50% longer and are 50% stronger - Stat buffs: 1.5x duration, 1.5x modifier strength - Affinity buffs: 1.5x duration Budokai Wins: Placing in Budokai tournaments (top 10 only) - Scaled by god rank: base x (1 + rank x 6) - Rank 0: 1st = 900 pts | Rank 5: 1st = 25,650 pts | Rank 9: 1st = 49,500 pts POINT GAIN MULTIPLIERS: All god point gains benefit from the following multipliers: Otherworld Planet: x2 multiplier - Training on the Otherworld grants double points - Boss defeats on the Otherworld grant double points - Example: 750 pt boss becomes 1,500 pts Well Fed State: x1.5 multiplier - While well fed (hunger 24+), all point gains increase by 50% - Works with all point sources - Example: 750 pt boss becomes 1,125 pts Combined Bonus: Otherworld + Well Fed = x3 total - Multiplicative stacking: x2 x x1.5 = x3 - Example: 750 pt boss becomes 2,250 pts (x3 multiplier) COMMANDS: godrank - Display your current rank, abilities, and progress hairball - Expel a hairball to immediately return to starving (3 min cooldown) Also removes any active food buffs HAIRBALL MECHANIC: The hairball ability allows you to strategically purge your stomach, returning to a starving state immediately. This is useful for: - Resetting your hunger state for Primal Hunger stacking - Returning to offensive Starving state while in combat - Clearing unwanted food buffs Cost: Removes all active food buffs Cooldown: 3 minutes between uses Requirements: Must be Normal hunger (13-23) or Well Fed (24+) to use HUNGER STATE MODIFIERS: The downsides shrink with 'help pappetite'. Starving (Hunger 0-12): - Enables Primal Hunger stacking (builds offensive stacks, +0.5% damage per stack) - Damage output multiplied by (1 + rank x 1%) - Rank 1: x1.01 | Rank 5: x1.05 | Rank 10: x1.10 - Damage taken multiplied by (1 + rank x 1%) - Rank 1: x1.01 | Rank 5: x1.05 | Rank 10: x1.10 Well Fed (Hunger 24-40): - Enables Primal Hunger stacking (builds defensive stacks, -0.5% damage taken per stack) - Damage output multiplied by (1 - rank x 0.5%) - Rank 1: x0.995 | Rank 5: x0.9975 | Rank 10: x0.95 - Damage taken multiplied by (1 - rank x 1%) - Rank 1: x0.99 | Rank 5: x0.95 | Rank 10: x0.90 Normal (Hunger 13-23): - No modifiers (multiplier = x1.0) - Primal Hunger stacks reset to 0 (no stacking in this state) RAGE ABILITY: Destructive Judgment (Rank 7+): Your unique rage ability - Costs: 75 rage to activate - Cooldown: 3 minutes (prorated if combat ends early) - Duration & Multiplier Scale by Rank (longer with 'help pjudgment'): - Rank 7: 10 rounds x1.25 multiplier - Rank 8: 15 rounds x1.50 multiplier - Rank 9: 20 rounds x1.75 multiplier - Rank 10: 25 rounds x2.0 multiplier - Effects while active: - Damage Output: Multiplies all outgoing damage by rank multiplier - Divine Resilience: Damage reduction effect multiplied (Rank 3+) - Destroyer's Cadence: Quick recovery bonus multiplied by rank multiplier (Rank 5+) - Example at Rank 7: Adds 7 x 1.25 = 8.75% quick recovery to skills STAT BONUS SCALING: Stat bonuses scale slowly to prevent early-game power inflation: Hitroll/Damroll progression: Rank 1: +500 Rank 2: +1,000 Rank 3: +2,000 Rank 4: +3,500 Rank 5: +5,000 Rank 6: +10,000 Rank 7: +18,000 Rank 8: +28,000 Rank 9: +40,000 Rank 10: +50,000 Strength/Intel/Wisdom/Speed: Half of Hitroll/Damroll at each rank (Rank 5 = +2,500 each; Rank 10 = +25,000 each) COMBAT MECHANICS: - Destroyer's Wrath: Max stacks scale by rank (5 at rank 1-3, 8 at rank 4-5, 10 at rank 6-7, 12 at rank 8-9, 15 at rank 10); gains rank-banded damage per stack (see Destroyer's Wrath above); multiplied by hunger modifier; resets after combat - Primal Hunger: Dual mechanic - builds in Starving (offensive, +0.5% damage per stack) and Well Fed (defensive, -0.5% damage taken per stack); max = rank; resets on Normal hunger or combat end - Destroyer's Will: Auto-triggers at <25% PL (rank 7+), grants damage reduction, 5-minute cooldown - Stat bonuses: Automatically applied when ranking up - Stack building: Multi-hit attacks only count first hit (prevent farming) - Hunger Stacking: All stack-based damage (Wrath, Primal) multiplicatively stacks with hunger state - Formula: (1 + wrath_bonus + primal_bonus) x hunger_multiplier x destructive_judgment_boost Details: To view your godrank status and ability details, use: godrank
See also