godrank
Usage
godrankSphinx have unlocked the ancient God of Destruction Rank System, a path to
transcendent power through a 10-rank progression. Each rank grants devastating
passive abilities that scale with your rank, from basic resilience at Rank 1 to
godlike destruction at Rank 10.
RANK PROGRESSION:
Ranks are earned by accumulating God Points through five primary
sources: defeating powerful bosses, training exercises, draining god ki
during Ultra Ego or Ultra Instinct, eating food, and winning budokai
tournaments.
Rank 0-10: Progressive thresholds - points reset at each rank with overflow carryover
- When you rank up, your progress bar resets to 0% for the next rank
- Excess points from a kill that pushes you over a threshold carry forward
- Total points to max: 3,389,000 (from rank 0 to rank 10)
Rank Progression Table (points needed per rank):
Rank 1: 500 | Rank 4: 20k | Rank 7: 209k | Rank 10: 1.72M
Rank 2: 2k | Rank 5: 47k | Rank 8: 425k
Rank 3: 6.5k | Rank 6: 101k | Rank 9: 857k
- Stat bonuses: Non-linear scaling (0 at rank 0, 2k/1k at rank 3, 50k/25k at
rank 10)
- Each rank unlocks new passive abilities and boosts existing ones
PASSIVE ABILITIES:
Primal Hunger (Rank 0+):
- Dual mechanic: Build 1 stack per round in BOTH starving and well-fed states
during combat
- Max stacks equal to your current rank
- While Starving: Each stack grants +0.5% damage output
- Example: At rank 10 with 10 stacks = (1 + 0.10 hunger bonus) x (1 + 0.05
primal bonus) damage
- While Well Fed: Each stack grants -0.5% damage taken (damage reduction)
- Example: At rank 10 with 10 stacks = incoming damage x (1 - 0.05 primal
reduction)
- Resets to 0 stacks when entering Normal hunger (13-23) or after combat ends
Destroyer's Wrath (Rank 1+):
- Damage per stack scales with rank: 1.0% (rank 1-4), 1.5% (rank 5-7), 3.5%
(rank 8+)
- God of Ruin doubles it again at rank 10, for an effective 7.0% per stack
- Max stacks: 5 (rank 1-3), 8 (rank 4-5), 10 (rank 6-7), 12 (rank 8-9), 15
(rank 10) More with 'help pwrath'.
- Stacks accumulate on successful physical and ki attacks (first hit only, no
multihit counting)
- Building to full takes as many rounds as your max stacks, the God of
Destruction grows more terrible the longer a battle lasts
- Stack bonuses are multiplied by hunger state modifier
- Example: 10 Wrath stacks at rank 5 = 1.15x, while starving = 1.15 x 1.05 =
1.208x damage
- Example: 15 Wrath stacks at rank 10 = 2.05x, before hunger and Judgment
- Resets to 0 when combat ends
Destroyer's Edge (Rank 1+):
- Cuts through your target's armor by 2% per god rank (20% at rank 10) More
with 'help pruin'.
- Applies to every attack: physical, ki, combos and autohits
- Stacks with weapon and skill penetration, total penetration caps at 75%
- Worth nothing against an unarmored foe, worth the most against heavy armor
Divine Resilience (Rank 3+):
- Reduces incoming damage by your rank percentage (3% at rank 3, up to 10% at
rank 10)
- Applies to both physical and ki damage
Destroyer's Cadence (Rank 5+):
- Quick recovery chance: +rank% per cooldown roll
- Increases skill cooldown recovery during combat
Destroyer's Will (Rank 7+):
- Triggers at <25% power level with 5-minute cooldown
- Grants +rank*2% damage reduction for ~50 seconds when triggered
- Provides emergency defensive surge in critical moments
God of Ruin (Rank 10):
- Ultimate form bonus that doubles Destroyer's Wrath damage
- Available only at maximum godrank
HOW TO GAIN GOD POINTS:
Faster with 'help pascent'.
Boss Kills: Defeating bosses with 5M+ PL
- Points based on boss PL with 5x multiplier boost: log formula <100B, power
curve >=100B
- Below 100B: base = log10(PL/1M) x 250
- At/above 100B: base = 3,750 x (PL/100B)^0.68
- Example values: 100B boss: 3,750 pts | 500B: 12,680 pts | 1T: 17,950 pts
- Excess ratio penalty: lose points if overpowered (prevents farming weak
bosses)
Training: Completing exercises (pushup, situp, meditate, study)
- Base: Pushup 1 | Situp 1 | Study 2 | Meditate 3
- Scaled by gravity: points = base * sqrt(gravity)
Divine Ki Drain: Using Ultra Ego or Ultra Instinct
- 25 x (Rank + 1) points per drain tick while transformations are active
- Rank 0: 25 pts | Rank 5: 150 pts | Rank 10: 275 pts
Eating Food: Consuming any food or drink
- Points equal to hunger points gained from food, multiplied by (current rank +
1)
- Rank 0: x1 | Rank 5: x6 | Rank 10: x11
- Sphinx Specialty: Food buffs last 50% longer and are 50% stronger
- Stat buffs: 1.5x duration, 1.5x modifier strength
- Affinity buffs: 1.5x duration
Budokai Wins: Placing in Budokai tournaments (top 10 only)
- Scaled by god rank: base x (1 + rank x 6)
- Rank 0: 1st = 900 pts | Rank 5: 1st = 25,650 pts | Rank 9: 1st = 49,500 pts
POINT GAIN MULTIPLIERS:
All god point gains benefit from the following multipliers:
Otherworld Planet: x2 multiplier
- Training on the Otherworld grants double points
- Boss defeats on the Otherworld grant double points
- Example: 750 pt boss becomes 1,500 pts
Well Fed State: x1.5 multiplier
- While well fed (hunger 24+), all point gains increase by 50%
- Works with all point sources
- Example: 750 pt boss becomes 1,125 pts
Combined Bonus: Otherworld + Well Fed = x3 total
- Multiplicative stacking: x2 x x1.5 = x3
- Example: 750 pt boss becomes 2,250 pts (x3 multiplier)
COMMANDS:
godrank - Display your current rank, abilities, and progress
hairball - Expel a hairball to immediately return to starving (3 min cooldown)
Also removes any active food buffs
HAIRBALL MECHANIC:
The hairball ability allows you to strategically purge your stomach, returning
to a starving state immediately. This is useful for:
- Resetting your hunger state for Primal Hunger stacking
- Returning to offensive Starving state while in combat
- Clearing unwanted food buffs
Cost: Removes all active food buffs
Cooldown: 3 minutes between uses
Requirements: Must be Normal hunger (13-23) or Well Fed (24+) to use
HUNGER STATE MODIFIERS:
The downsides shrink with 'help pappetite'.
Starving (Hunger 0-12):
- Enables Primal Hunger stacking (builds offensive stacks, +0.5% damage per
stack)
- Damage output multiplied by (1 + rank x 1%)
- Rank 1: x1.01 | Rank 5: x1.05 | Rank 10: x1.10
- Damage taken multiplied by (1 + rank x 1%)
- Rank 1: x1.01 | Rank 5: x1.05 | Rank 10: x1.10
Well Fed (Hunger 24-40):
- Enables Primal Hunger stacking (builds defensive stacks, -0.5% damage taken
per stack)
- Damage output multiplied by (1 - rank x 0.5%)
- Rank 1: x0.995 | Rank 5: x0.9975 | Rank 10: x0.95
- Damage taken multiplied by (1 - rank x 1%)
- Rank 1: x0.99 | Rank 5: x0.95 | Rank 10: x0.90
Normal (Hunger 13-23):
- No modifiers (multiplier = x1.0)
- Primal Hunger stacks reset to 0 (no stacking in this state)
RAGE ABILITY:
Destructive Judgment (Rank 7+): Your unique rage ability
- Costs: 75 rage to activate
- Cooldown: 3 minutes (prorated if combat ends early)
- Duration & Multiplier Scale by Rank (longer with 'help pjudgment'):
- Rank 7: 10 rounds x1.25 multiplier
- Rank 8: 15 rounds x1.50 multiplier
- Rank 9: 20 rounds x1.75 multiplier
- Rank 10: 25 rounds x2.0 multiplier
- Effects while active:
- Damage Output: Multiplies all outgoing damage by rank multiplier
- Divine Resilience: Damage reduction effect multiplied (Rank 3+)
- Destroyer's Cadence: Quick recovery bonus multiplied by rank multiplier (Rank
5+)
- Example at Rank 7: Adds 7 x 1.25 = 8.75% quick recovery to skills
STAT BONUS SCALING:
Stat bonuses scale slowly to prevent early-game power inflation:
Hitroll/Damroll progression:
Rank 1: +500 Rank 2: +1,000 Rank 3: +2,000 Rank 4: +3,500
Rank 5: +5,000 Rank 6: +10,000 Rank 7: +18,000 Rank 8: +28,000
Rank 9: +40,000 Rank 10: +50,000
Strength/Intel/Wisdom/Speed: Half of Hitroll/Damroll at each rank
(Rank 5 = +2,500 each; Rank 10 = +25,000 each)
COMBAT MECHANICS:
- Destroyer's Wrath: Max stacks scale by rank (5 at rank 1-3, 8 at rank 4-5, 10
at rank 6-7, 12 at rank 8-9, 15 at rank 10); gains rank-banded damage per
stack (see Destroyer's Wrath above); multiplied by hunger modifier; resets
after combat
- Primal Hunger: Dual mechanic - builds in Starving (offensive, +0.5% damage
per stack) and Well Fed (defensive, -0.5% damage taken per stack); max =
rank; resets on Normal hunger or combat end
- Destroyer's Will: Auto-triggers at <25% PL (rank 7+), grants damage
reduction, 5-minute cooldown
- Stat bonuses: Automatically applied when ranking up
- Stack building: Multi-hit attacks only count first hit (prevent farming)
- Hunger Stacking: All stack-based damage (Wrath, Primal) multiplicatively
stacks with hunger state
- Formula: (1 + wrath_bonus + primal_bonus) x hunger_multiplier x
destructive_judgment_boost
Details:
To view your godrank status and ability details, use: godrank
See also