Learn the game

Help & getting started

Search the in-game help library — commands, races, skills, and mechanics.

fusion fuse fusionphy fusionki

Usagefuse dance | fuse break | fuse combos
Fusion allows two players to merge into a single powerful entity, combining their strength for a limited time. Both players control the fusion and share all actions and output. Requirements: - Both players must know the fusion dance (see Learning the Dance) - Must be in the same room - Neither player can be an NPC, linkdead, or switched - Both must confirm within 15 seconds (mutual dance required) - Cannot be on cooldown from previous fusion Commands: FUSE DANCE <player> - Initiate fusion dance with target FUSE BREAK - Manually end fusion early FUSE COMBOS - View race fusion multipliers How It Works: Success Check: Roll 1-210 vs combined fusion skill - Success: Full stat multipliers (normal fusion) - Failure: Half stat multipliers (weak fusion) - Both players gain skill experience from attempt Combined Stats: PL, Ki, Fatigue, and racial stats added together - Multiplied by race compatibility (see fuse combos) - Weak fusion uses halves stats after combining Duration: Maximum 30 minutes, automatic break at time limit - 5-minute warning at 25 minutes - Can break manually anytime with fuse break Exclusive Skills: Fusion-only physical and ki attacks - Up to 1 of each is generated using players known racials. - Skills affects are generated based on skills. Learning the Dance: The fusion dance cannot be studied with learn. Somen, the last Metamoran dance master, waits on the Arena Sidewalk of the Otherworld Tournament Grounds. Greet him and mirror the three movements of his sacred dance to earn the skill.
Dynamic Cooldown System: Cooldown scales with fusion duration and success: Weak Fusion (failed): time_fused = cooldown - 0 mins fused = 0 cooldown (instant retry!) - 30 mins fused = 30 min cooldown Normal Fusion (success): time_fused x2 = cooldown - 0 mins fused = 1 min cooldown (minimum) - 30 mins fused = 60 min cooldown (max cap) Important Notes: - Fusion breaks automatically if either player disconnects - Cannot join clans, use market/auction, or claim daily rewards - Equipment from requesting player transfers to fusion - Aliases and affects from requesting player carry over - Both players see identical output and share control - Fusion name combines both player names - FUSIONPHY and FUSIONKI unleash the fusion's exclusive physical and ki attacks, usable only while fused.
See also
No related help files