fusion fuse fusionphy fusionki
Usage
fuse dance | fuse break | fuse combosFusion allows two players to merge into a single powerful entity,
combining their strength for a limited time. Both players control
the fusion and share all actions and output.
Requirements:
- Both players must know the fusion dance (see Learning the Dance)
- Must be in the same room
- Neither player can be an NPC, linkdead, or switched
- Both must confirm within 15 seconds (mutual dance required)
- Cannot be on cooldown from previous fusion
Commands:
FUSE DANCE <player> - Initiate fusion dance with target
FUSE BREAK - Manually end fusion early
FUSE COMBOS - View race fusion multipliers
How It Works:
Success Check: Roll 1-210 vs combined fusion skill
- Success: Full stat multipliers (normal fusion)
- Failure: Half stat multipliers (weak fusion)
- Both players gain skill experience from attempt
Combined Stats: PL, Ki, Fatigue, and racial stats added together
- Multiplied by race compatibility (see fuse combos)
- Weak fusion uses halves stats after combining
Duration: Maximum 30 minutes, automatic break at time limit
- 5-minute warning at 25 minutes
- Can break manually anytime with fuse break
Exclusive Skills: Fusion-only physical and ki attacks
- Up to 1 of each is generated using players known racials.
- Skills affects are generated based on skills.
Learning the Dance:
The fusion dance cannot be studied with learn. Somen, the last
Metamoran dance master, waits on the Arena Sidewalk of the Otherworld
Tournament Grounds. Greet him and mirror the three movements of his
sacred dance to earn the skill.
Dynamic Cooldown System:
Cooldown scales with fusion duration and success:
Weak Fusion (failed): time_fused = cooldown
- 0 mins fused = 0 cooldown (instant retry!)
- 30 mins fused = 30 min cooldown
Normal Fusion (success): time_fused x2 = cooldown
- 0 mins fused = 1 min cooldown (minimum)
- 30 mins fused = 60 min cooldown (max cap)
Important Notes:
- Fusion breaks automatically if either player disconnects
- Cannot join clans, use market/auction, or claim daily rewards
- Equipment from requesting player transfers to fusion
- Aliases and affects from requesting player carry over
- Both players see identical output and share control
- Fusion name combines both player names
- FUSIONPHY and FUSIONKI unleash the fusion's exclusive
physical and ki attacks, usable only while fused.
See also
No related help files