Learn the game

Help & getting started

Search the in-game help library — commands, races, skills, and mechanics.

forms_saiyan

UsageUsage: ssj first|second|third|god|blue|fourth|revert
Saiyans have six transformation forms that grant progressive stat bonuses and unique abilities. The first three (SSJ, SSJ2, SSJ3) use tolerance-based progression, while the advanced forms (SSJ God, SSJ Blue, SSJ4) use mastery-based progression with ability unlocks. TOLERANCE-BASED FORMS (SSJ, SSJ2, SSJ3) These forms gain mastery through combat. Once unlocked, transformation is immediate. Each form requires the previous form at 100% tolerance. SSJ (Super Saiyan): Base transformation form SSJ2 (Super Saiyan 2): 2x tolerance scaling vs SSJ SSJ3 (Super Saiyan 3): 3x tolerance scaling vs SSJ (Saiyan only) MASTERY-BASED FORMS (SSJ God, SSJ Blue, SSJ4) These forms require unlocking and scale with 0-100% mastery. Abilities unlock at specific mastery percentages. Gravity you can endure (up to +200% at 16,000) and the Hyperbolic Time Chamber (+100%) add together, speeding every form mastery and form tolerance gain up to 4x. SSJ GOD FORM (Mastery-Based - Unlock Requirements): - Must complete Divine Ritual quest - SSJ3 mastery: Fully Mastered (Tolerance 45/45) - Power Level: >= 250 Million Stats (at 100% Mastery): +35,000 Hitroll, +35,000 Damroll +35,000,000 Max PL, +5,000 Max Ki +2,500 STR, +2,500 SPD, +2,500 INT, +2,500 WIS SSJ God Abilities: - Divine Foundation (1%+): +0.25% damage per 1% mastery (max +25%) - Godly Toughness (25%): +1% damage reduction per 5% mastery (max 20%) - Divine Berserker (50%): Reduces Berserk cooldown by 1/2 - Transcendent Clarity (75%): 20% chance to dodge/parry/deflect attacks - Perfect God Form (100%): +25% damage, +10% quick skill recovery SSJ BLUE FORM (Mastery-Based - Unlock Requirements): - SSJ God mastery: 100% - Power Level: >= 1 Billion Stats (at 100% Mastery): +50,000 Hitroll, +50,000 Damroll +100,000,000 Max PL, +9,000 Max Ki +8,000 STR, +8,000 SPD, +5,000 INT, +5,000 WIS SSJ Blue Abilities: - Blue Ascension (1%+): +0.5% damage per 1% mastery (max +50%) - Overwhelming Force (25%): 50% chance on combo to add another line of damage - Saiyan Pride (50%): Activates at <= 50% PL: +1% penetration per 2.5% PL decrease (max +20%) - Absolute Dominion (75%): 30% chance to bypass defenses, 1.5x crit multiplier (2x in Berserk) Raise the bypass with 'help pdominion'. - Ultimate Power (100%): +15% damage, +5% quick skill recovery SSJ FOURTH FORM (SSJ4): Usage: ssj fourth - Saiyan race; available to mortals and immortals - 100% Super Saiyan Blue mastery - Must have transformed into Golden Oozaru at least once - Base PL: at least 1 billion Stats at 100% mastery: +42,500 HR/DR, +65 million Max PL, +12,000 Max Ki +5,500 STR, +10,000 SPD, +10,000 INT, +4,500 WIS Stats scale with SSJ4's own saved mastery, independent of God and Blue. SSJ4 abilities: - Primal Power (1%+): up to +55% damage and 10% damage reduction. - Primal Reserve (1%+): landed physical/Ki skills earn one charge, capped at three, more with 'help pprimal'. Skills never spend charges. Successful physical or Ki combos spend held charges once; combos never earn or refill charges. Miss/block/dodge/deflect/immune hits neither earn nor spend charges. Each spent charge grants up to +10 percentage points of Ki damage and -10% Ki cost for the current round and the next three. At full mastery/three charges: +85% total Ki damage, -30% Ki cost. Ki combos also benefit, including the combo that activates the boost. New spends replace/refresh this boost, never stack it. Held charges alone give no Ki discount. Multi-hit/area skills earn once per execution. - Primal Guard (25%): a charge-spending combo grants up to +3% damage reduction per charge for the current round and the next four. Ten-round cooldown. At full mastery/three charges: 19% total form reduction. No stacking or refreshing during cooldown. - Primal Instinct (50%): 15% chance to bypass successful defenses; +1% penetration per 2.5% current PL above 50%, up to 20% at full PL. - Perfect Fourth (75%): +5 percentage points of quick recovery. - Relentless Beast (100%): a charge-spending combo grants ONE: Berserk active: +3 rounds per charge, at most +9 rounds per activation. Berserk inactive/on cooldown: -10 seconds of cooldown per charge. Berserk inactive/ready: +5 rage per charge, capped at 100 rage. Purification prevents this rage gain. Reducing cooldown to zero does not also grant rage on that combo. Primal Power, stat bonuses, charge damage/cost bonuses and Guard strength scale with SSJ4 mastery. Guard/Relentless work with any number of charges. Charges and active Ki/Guard buffs clear when combat or SSJ4 ends. Switching forms does not reset Guard cooldown or the current Berserk extension cap. Charge changes are silent; your combat prompt shows Charges: 0/3, or your higher cap with 'help pprimal'. Use status or ssj to check progress and effects. Details: Key Notes: - Mastery gains from combat at 4% (God) or 5% (Blue/SSJ4) chance per round - Each mastery gain adds 0.1%; God, Blue and SSJ4 save separately. - Skill mastery gains: Low-cost 2% (God 3%), Medium 6% (God 9%), High 10% (God 15%) (Ki skills: low <100, med <500, high >=500; Physical: low <2, med <4, high >=4 fatigue) - Abilities require specific mastery thresholds to activate - Transformations persist through logout/login - Use ssj with no arguments to see transformation menu - Use ssj revert to return to base form - Saiyans in any form: 'help pblood', 'help pzenkai', 'help pbattleborn'
See also
No related help files