autocombo
Usageautocombo autoc
Automatically execute combo sequences during combat by pressing attack skills
in the correct order.
Syntax:
autocombo [on|off|toggle|status|set ]
Description
Autocombo is an automatic skill execution system that chains multiple skills
together in a preset sequence. When enabled, autocombo will automatically
execute the next skill in your combo sequence whenever you land an attack
in combat.
Subcommands
autocombo on - Enable autocombo (must have a combo set)
autocombo off - Disable autocombo
autocombo toggle - Toggle autocombo on/off
autocombo status - Display current autocombo settings
autocombo set - Set active combo by name
Examples
autocombo set saiyan attack - Set combo to 'saiyan attack'
autocombo on - Enable autocombo
autocombo status - Check progress and next skill
- You must know all skills in the combo sequence to set it
- When in combat, hitting your attack skill triggers the next skill in sequence
- Use combos command to view available combo sequences
- Autocombo now works while fighting, standing, and in any position
- Does not work in arena or against other players
combos
Usagecombos
By performing certain skills in a certain order, a combo
move can be performed that can inflict additional
damage/effects.
How Combos Work:
- Perform a specific sequence of skills in the correct order
- When the sequence is complete, the combo will automatically trigger
- If a skill misses, it WILL reset the move history
- Combo moves will never miss when performed
- Different combos have different damage multipliers, hit counts, and effects
- All combos generate rage when executed
Viewing Available Combos:
combos - List all combos available to your race
combos - View detailed information about a specific combo
(supports abbreviated names)
Combo Information Includes:
- Skill sequence required to trigger the combo
- Damage multiplier and number of hits
- Stamina and Ki costs (only displayed if applicable)
- Armor penetration percentage
- Status effects (bleeding, stun, poison, etc.)
- Rage buildup
Color Coding:
- Green skills - You have learned this skill
- Gray skills - You have not learned this skill yet
Example:
combos - Shows all combos you can use
combos pummel - Shows details about the Pummel combo
combos meteor - Shows details about Meteor Rush (abbreviated)
Tip: Some combos are race-specific! Use the combos command
to see which combos are available to you.
Latent Power:
Finishing a combo that belongs to your own race can awaken a burst
of autohit damage that lasts 4 combat rounds. Three groups can
trigger it:
- God ki races while Ultra Instinct is active, 5x, or 3x in True UI
- Konatsu holding any sword stance, 1.5x to 2.5x with that stance's
mastery, x1.6 more during Crescendo to a 4x ceiling
- Saibamen with 7,000+ autohit growth, 2.5x scaling to 5x at 14k.
Theirs is untapped potential rather than latent power, the same
surge under a different name
It will not stack with itself and it fades when combat ends.
While it is up the prompt shows [Latent: n], counting the
rounds left, if you have the combo prompt display turned on.
See help growth, help ultrainstinct and help stances.
See alsoNo related help files