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autocombo

Usageautocombo autoc
Automatically execute combo sequences during combat by pressing attack skills in the correct order. Syntax: autocombo [on|off|toggle|status|set ] Description Autocombo is an automatic skill execution system that chains multiple skills together in a preset sequence. When enabled, autocombo will automatically execute the next skill in your combo sequence whenever you land an attack in combat. Subcommands autocombo on - Enable autocombo (must have a combo set) autocombo off - Disable autocombo autocombo toggle - Toggle autocombo on/off autocombo status - Display current autocombo settings autocombo set - Set active combo by name Examples autocombo set saiyan attack - Set combo to 'saiyan attack' autocombo on - Enable autocombo autocombo status - Check progress and next skill
- You must know all skills in the combo sequence to set it - When in combat, hitting your attack skill triggers the next skill in sequence - Use combos command to view available combo sequences - Autocombo now works while fighting, standing, and in any position - Does not work in arena or against other players
See also

combos

Usagecombos
By performing certain skills in a certain order, a combo move can be performed that can inflict additional damage/effects. How Combos Work: - Perform a specific sequence of skills in the correct order - When the sequence is complete, the combo will automatically trigger - If a skill misses, it WILL reset the move history - Combo moves will never miss when performed - Different combos have different damage multipliers, hit counts, and effects - All combos generate rage when executed Viewing Available Combos: combos - List all combos available to your race combos - View detailed information about a specific combo (supports abbreviated names) Combo Information Includes: - Skill sequence required to trigger the combo - Damage multiplier and number of hits - Stamina and Ki costs (only displayed if applicable) - Armor penetration percentage - Status effects (bleeding, stun, poison, etc.) - Rage buildup Color Coding: - Green skills - You have learned this skill - Gray skills - You have not learned this skill yet
Example: combos - Shows all combos you can use combos pummel - Shows details about the Pummel combo combos meteor - Shows details about Meteor Rush (abbreviated) Tip: Some combos are race-specific! Use the combos command to see which combos are available to you. Latent Power: Finishing a combo that belongs to your own race can awaken a burst of autohit damage that lasts 4 combat rounds. Three groups can trigger it: - God ki races while Ultra Instinct is active, 5x, or 3x in True UI - Konatsu holding any sword stance, 1.5x to 2.5x with that stance's mastery, x1.6 more during Crescendo to a 4x ceiling - Saibamen with 7,000+ autohit growth, 2.5x scaling to 5x at 14k. Theirs is untapped potential rather than latent power, the same surge under a different name It will not stack with itself and it fades when combat ends. While it is up the prompt shows [Latent: n], counting the rounds left, if you have the combo prompt display turned on. See help growth, help ultrainstinct and help stances.
See also
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