solarenergy solar
Saibas innately store solar energy absorbed from the sun. As the primary source
of all their power, energy is consumed with every attack where growth points
have been allocated.
Details:
Solar Energy Mechanics:
- Capped at 50 + (REMORT * 10), Max at R25 (300)
- Raised past 300 by 'help preservoir'
- Regenerated every 30 seconds
- Saibas outdoors/during daylight receive enhanced regeneration
- Solar energy cost scales with damage multiplier (evolve * growth)
- Autohits do not consume solar energy
Impact on Damage:
WITH Solar Energy:
Damage = Base x Evolve Multiplier x Growth Multiplier
Example: Evolve 99 + 14k growth = Base x 6.0 x 3.0 = 18.0x damage
WITHOUT Solar Energy:
Damage = Base x Evolve Multiplier only (Growth bonus SKIPPED)
Example: Evolve 99 + 14k growth = Base x 6.0 = 6.0x damage
Running out of solar energy reduces your damage output by 66%. Manage your
solar energy carefully in combat!
See 'help solarinfusion' for Solar Infusion benefits.
solarinfusion
Saibas have learned to harness the power of the sun, infusing themselves with
solar energy to enhance their physical and ki abilities. When active, solar
energy will not be consumed for attacks. Additionally, all damage dealt is
boosted by 50%.
Activation:
- Cost: 3000 Ki + 30 Fatigue
- Duration: ~60 seconds
Details:
Benefits of Solar Infusion:
- Damage Boost: All damage increased by 50%
- No Solar Cost: Attacks consume zero solar energy
- Damage Reduction: 25% flat reduction to all incoming damage
- Quick Recovery Boost: +10% cooldown reduction (global)
- Rage Generation: 2x rage multiplier while active
- Stat Bonuses: Added stats based on evolve level (scales 0-99)
- Hitroll/Damroll: +450 per evolve level (max +44,550 at Evolve 99)
- Strength/Dexterity/Intelligence/Wisdom: +300 per evolve level (max +29,700 at
Evolve 99)
Examples:
- Evolve 1: +450 hitroll/damroll, +300 stats, 50% damage boost
- Evolve 99: +44,550 hitroll/damroll, +29,700 stats, 50% damage boost
taiyoken solarflare
Usagefocus 'taiyoken'
An ability where a brilliant flash of ki energy can cause temporary blindness.
This can make it difficult for the blinded person to hit, and perform actions
like use healing items.
Details:
COST: 10 Ki
Affect: blindness
-20 Hitroll
-0.50 Armor Rating
Duration: 2mins Outside Combat
4rds in combat
- No target required if fighting intended target.
See alsoNo related help files