cadence downbeat
Usage
stanceCadence is the Konatsu rhythm meter, 0 to 100, up to 120 in Flowing Water.
Landed hits on any target feed it, so sweeping between foes keeps it alive.
Building:
- +2 per landed autohit swing.
- +12 per landed physical or ki skill. Weaving skills into
your swordwork drives the rhythm fastest.
Losing:
- A round with no landed hits bleeds 20 Cadence.
- Two idle rounds in a row silence it entirely.
- It resets to zero when combat ends.
- It survives a stance switch, but a bar built past 100 in Flowing Water
settles back to 100 once you leave.
Rewards:
- Bonus autohit swings: +2 at 25, +4 at 50, +6 at 75, +8 at 100.
- Downbeat: every 4th landed swing strikes amplified, x1.5 at low Cadence
rising to x2.0 at 100. The beat quickens to every 3rd swing at 75 Cadence or
more.
- In crescendo every landed swing is a x2.0 downbeat.
- In Flowing Water, +1% quick recovery per 20 held.
Details:
Key Notes:
- All four techniques spend the whole bar, and what it buys scales with how
full it was. Minimums: Iai Slash 25, Cascade 40, Immovable Guard 25, Moonfall
Strike 25.
- Spending it does not cost you the rhythm. For the 6 rounds
that follow, your bonus swings and downbeat keep running off the
bar you released even though the meter reads 0. Your prompt
shows the held value.
- The meter cannot build again until those 6 rounds are up, and the technique
cooldown does not start until then either.
- Only landed hits count. A whiffed swing neither builds nor
penalizes.
- Skills build the meter, but only autohit swings advance the downbeat count.
- Your bonus swings from Cadence, Iai, a second blade, Tempo of the Tempest and
Chaos Overture can still land rage hits, but they spend no rage. Your other
swings and your skills still spend it.
- The prestige shop sells a head start: pshop cadence opens every fight with
part of the bar built. See help pcadence.